int LocationInitOxbay(int n) { // ------------------------------------------------- Locations[n].filespath.models = "locations\town_Oxbay\port"; Locations[n].image = "loading\oxbay_port.tga"; Locations[n].id = "Oxbay_port"; locations[n].id.label = "Oxbay port"; locations[n].worldmap = "Oxbay"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "port"; locations[n].fastreload = "Oxbay"; LAi_LocationFantomsGen(&locations[n], true); //Models //Always Locations[n].models.always.locators = "OXport_l"; Locations[n].models.always.l1 = "OXport"; Locations[n].models.always.l1.foam = "1"; Locations[n].models.always.l2 = "OXport_sb"; Locations[n].models.always.l2.foam = "1"; Locations[n].models.always.grassPatch = "OXport_g"; //Day Locations[n].models.day.fonar = "OXport_fd"; Locations[n].models.day.charactersPatch = "OXport_pd"; Locations[n].models.day.rinok = "OXport_e1"; Locations[n].models.day.jumpPatch = "OXport_j"; //Night Locations[n].models.night.fonar = "OXport_fn"; Locations[n].models.night.charactersPatch = "OXport_pn"; Locations[n].models.night.jumpPatch = "OXport_j"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_town"; Locations[n].reload.l1.emerge = "reload1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay."; Locations[n].reload.l3.name = "reload2"; Locations[n].reload.l3.go = "Oxbay"; Locations[n].reload.l3.emerge = "reload_2"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Sea"; Locations[n].reload.l2.name = "reload2_back"; Locations[n].reload.l2.go = "Oxbay"; Locations[n].reload.l2.emerge = "reload_2"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Sea."; Locations[n].locators_radius.reload.relo1ad2_back = 3; Locations[n].reload.l4.name = "reload3"; Locations[n].reload.l4.go = "Dungeon 1"; Locations[n].reload.l4.emerge = "reload2"; Locations[n].reload.l4.autoreload = "0"; Locations[n].reload.l4.label = "Cave."; Locations[n].locators_radius.reload.reload2_back = 3; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\town_Oxbay\town"; Locations[n].image = "loading\oxbay_town.tga"; Locations[n].id = "Oxbay_town"; locations[n].id.label = "Oxbay"; locations[n].worldmap = "Oxbay"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "town"; locations[n].fastreload = "Oxbay"; LAi_LocationFantomsGen(&locations[n], true); //Models //Always Locations[n].models.always.locators = "OXtown_l"; Locations[n].models.always.grassPatch = "OXtown_g"; Locations[n].models.always.town = "OXtown"; Locations[n].models.always.l1 = "oxtown_b04"; Locations[n].models.always.l1.level = 6; Locations[n].models.always.l1.tech = "LocationModelBlend"; //Day Locations[n].models.day.fonar = "OXtown_fd"; Locations[n].models.day.charactersPatch = "OXtown_pd"; Locations[n].models.day.jumpPatch = "OXtown_j"; Locations[n].models.day.rinok = "OXtown_e1"; //Night Locations[n].models.night.fonar = "OXtown_fn"; Locations[n].models.night.charactersPatch = "OXtown_pn"; Locations[n].models.night.jumpPatch = "OXtown_j"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_port"; Locations[n].reload.l1.emerge = "Reload1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Port."; Locations[n].reload.l9.name = "reload7"; Locations[n].reload.l9.go = "Oxbay_HouseInsideR7"; Locations[n].reload.l9.emerge = "reload1"; Locations[n].reload.l9.autoreload = "0"; Locations[n].reload.l9.label = "House."; Locations[n].reload.l10.name = "reload5"; Locations[n].reload.l10.go = "Oxbay_HouseInsideR5"; Locations[n].reload.l10.emerge = "reload1"; Locations[n].reload.l10.autoreload = "0"; Locations[n].reload.l10.label = "House."; Locations[n].reload.l20.name = "reload9"; Locations[n].reload.l20.go = "Oxbay_HouseInsideR9"; Locations[n].reload.l20.emerge = "reload1"; Locations[n].reload.l20.autoreload = "0"; Locations[n].reload.l20.label = "House."; Locations[n].reload.l21.name = "reload8"; Locations[n].reload.l21.go = "Oxbay_HouseInsideR8"; Locations[n].reload.l21.emerge = "reload1"; Locations[n].reload.l21.autoreload = "0"; Locations[n].reload.l21.label = "House."; Locations[n].reload.l22.name = "reload17"; Locations[n].reload.l22.go = "Oxbay_HouseInsideR17"; Locations[n].reload.l22.emerge = "reload1"; Locations[n].reload.l22.autoreload = "0"; Locations[n].reload.l22.label = "House."; Locations[n].reload.l2.name = "reload12"; Locations[n].reload.l2.go = "Oxbay_town_exit"; Locations[n].reload.l2.emerge = "reload3"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Jungle."; Locations[n].reload.l3.name = "reload15"; Locations[n].reload.l3.go = "Oxbay_store"; Locations[n].reload.l3.emerge = "locator2"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Store."; Locations[n].reload.l3.close_for_night = 1; Locations[n].reload.l4.name = "reload13"; Locations[n].reload.l4.go = "Oxbay_tavern"; Locations[n].reload.l4.emerge = "reload1"; Locations[n].reload.l4.autoreload = "0"; Locations[n].reload.l4.label = "Tavern."; Locations[n].reload.l18.name = "reload18"; Locations[n].reload.l18.go = "Oxbay_UsurerHouse"; Locations[n].reload.l18.emerge = "reload1"; Locations[n].reload.l18.autoreload = "0"; Locations[n].reload.l18.label = "Loanshark's Office."; Locations[n].reload.l18.close_for_night = 1; Locations[n].reload.l7.name = "reload3"; Locations[n].reload.l7.go = "Oxbay_Shipyard"; Locations[n].reload.l7.emerge = "reload1"; Locations[n].reload.l7.autoreload = "0"; Locations[n].reload.l7.label = "Shipyard."; Locations[n].reload.l7.close_for_night = 1; Locations[n].reload.l55.name = "reload19"; Locations[n].reload.l55.go = "Dungeon 1"; Locations[n].reload.l55.emerge = "reload1"; Locations[n].reload.l55.autoreload = "0"; Locations[n].reload.l55.label = "Underworld."; Locations[n].reload.l55.close_for_night = 0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\town_Oxbay\exit"; Locations[n].id = "Oxbay_town_exit"; locations[n].id.label = "Exit from Oxbay"; Locations[n].image = "loading\oxbay_exit.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "jungle"; // locations[n].fastreload = "Oxbay"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.locators = "OXexit_l"; Locations[n].models.always.exit = "oxexit"; Locations[n].models.always.grassPatch = "OXexit_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "OXexit_p"; Locations[n].models.day.fonar = "OXexit_fd"; //Night Locations[n].models.night.charactersPatch = "OXexit_p"; Locations[n].models.night.fonar = "OXexit_fn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "Reload3"; Locations[n].reload.l1.go = "Oxbay_town"; Locations[n].reload.l1.emerge = "reload12"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay."; Locations[n].reload.l2.name = "Reload2"; Locations[n].reload.l2.go = "Oxbay_Jungle_01"; Locations[n].reload.l2.emerge = "reload1"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Jungle."; Locations[n].locators_radius.reload.reload2 = 2.0; Locations[n].reload.l3.name = "Reload1"; Locations[n].reload.l3.go = "Oxbay_Jungle_02"; Locations[n].reload.l3.emerge = "Reload2"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Jungle."; Locations[n].locators_radius.reload.Reload1 = 4.0; Locations[n].reload.l4.name = "Reload2_back"; Locations[n].reload.l4.go = "Oxbay_Jungle_01"; Locations[n].reload.l4.emerge = "reload1"; Locations[n].reload.l4.autoreload = "1"; Locations[n].reload.l4.label = "Jungle."; Locations[n].locators_radius.reload.Reload2_back = 2.0; Locations[n].reload.l5.name = "Reload1_back"; Locations[n].reload.l5.go = "Oxbay_Jungle_02"; Locations[n].reload.l5.emerge = "Reload2"; Locations[n].reload.l5.autoreload = "1"; Locations[n].reload.l5.label = "Jungle."; Locations[n].locators_radius.reload.Reload1_back = 3.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\shipyard"; Locations[n].id = "Oxbay_shipyard"; locations[n].id.label = "Oxbay shipyard"; Locations[n].image = "loading\Shipyard_01.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "shop"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].models.always.locators = "sh01_l"; Locations[n].models.always.shipyard = "sh01"; Locations[n].models.always.window = "sh01_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "sh01_p"; Locations[n].models.day.fd = "sh01_fd"; //Night Locations[n].models.night.charactersPatch = "sh01_p"; Locations[n].models.night.fn = "sh01_fn"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\oxsh1_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_town"; Locations[n].reload.l1.emerge = "Reload3"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\StoreSmall"; Locations[n].image = "loading\store_04.tga"; Locations[n].id = "Oxbay_Store"; locations[n].id.label = "Oxbay store"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "shop"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].models.always.locators = "SS_l"; Locations[n].models.always.store = "SS"; Locations[n].models.always.window = "SS_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "SS_p"; Locations[n].models.day.fonar = "SS_fn"; //Night Locations[n].models.night.charactersPatch = "SS_p"; Locations[n].models.night.fonar = "ss_fn"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\oxss_"; //Reload map Locations[n].reload.l1.name = "locator2"; Locations[n].reload.l1.go = "Oxbay_town"; Locations[n].reload.l1.emerge = "Reload15"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay."; Locations[n].locators_radius.reload.locator2 = 0.7; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\LargeTavern"; Locations[n].id = "Oxbay_Tavern"; locations[n].id.label = "Oxbay tavern"; Locations[n].image = "loading\Tavern_01.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "tavern"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].models.always.tavern = "LT"; Locations[n].models.always.locators = "LT_l"; Locations[n].models.always.window = "LT_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LT_p"; //Night Locations[n].models.night.charactersPatch = "LT_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\oxlt_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_Town"; Locations[n].reload.l1.emerge = "reload13"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay."; //Fake locators Locations[n].reload.l10.name = "reload_to_town_for_Massoni"; Locations[n].reload.l10.go = "Oxbay_Town"; Locations[n].reload.l10.emerge = "goto39"; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].id = "Oxbay_tavern_upstairs"; locations[n].id.label = "Room in Oxbay tavern"; Locations[n].image = "loading\Tavern_Upstairs_01.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "house"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].filespath.models = "locations\inside\Doubleflour_house"; Locations[n].models.always.locators = "LH_F2_l"; Locations[n].models.always.tavern = "LH_F2"; Locations[n].models.always.window = "LH_F2_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LH_F2_p"; //Night Locations[n].models.night.charactersPatch = "LH_F2_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\oxlf2_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_tavern"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Tavern."; Locations[n].locators_radius.reload.reload1 = 0.8; n = n + 1; // ------------------------------------------------- Locations[n].id = "Oxbay_UsurerHouse"; locations[n].id.label = "Loanshark's Office"; Locations[n].image = "loading\house_08.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "house"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].filespath.models = "locations\inside\Doubleflour_house"; Locations[n].models.always.locators = "LH_F1_l"; Locations[n].models.always.house = "LH_F1"; Locations[n].models.always.window = "LF1_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LH_F1_p"; //Night Locations[n].models.night.charactersPatch = "LH_F1_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\oxlf1_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_town"; Locations[n].reload.l1.emerge = "reload18"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay"; Locations[n].locators_radius.reload.reload1 = 0.8; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].id = "Oxbay_HouseInsideR7"; locations[n].id.label = "House"; Locations[n].image = "loading\house_06.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "house"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].filespath.models = "locations\inside\mh5"; Locations[n].models.always.locators = "mh5_l"; Locations[n].models.always.house = "mh5"; Locations[n].models.always.window = "mh5_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh5_p"; //Night Locations[n].models.night.charactersPatch = "mh5_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\oxmh5_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_town"; Locations[n].reload.l1.emerge = "reload7"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay"; Locations[n].locators_radius.reload.reload1 = 0.8; n = n + 1; // ------------------------------------------------- Locations[n].id = "Oxbay_HouseInsideR5"; Locations[n].id.label = "House"; Locations[n].image = "loading\House_03.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "house"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].filespath.models = "locations\inside\Smallhome"; Locations[n].models.always.locators = "sH_l"; Locations[n].models.always.house = "sh"; Locations[n].models.always.window = "sh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "sh_p"; //Night Locations[n].models.night.charactersPatch = "sh_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\oxsh_"; Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_town"; Locations[n].reload.l1.emerge = "reload5"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay"; Locations[n].locators_radius.reload.reload1 = 0.8; n = n + 1; // ****************************************************************************************** Locations[n].id = "Oxbay_HouseInsideR9"; Locations[n].id.label = "House"; Locations[n].image = "loading\room.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "house"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].filespath.models = "locations\inside\MediumHouse"; Locations[n].models.always.locators = "mh_l"; Locations[n].models.always.house = "mh"; Locations[n].models.always.window = "mh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh_p"; //Night Locations[n].models.night.charactersPatch = "mh_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\oxmh_"; Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_town"; Locations[n].reload.l1.emerge = "reload9"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay"; Locations[n].locators_radius.reload.reload1 = 0.8; n = n + 1; // ------------------------------------------------- Locations[n].id = "Oxbay_HouseInsideR8"; Locations[n].id.label = "House"; Locations[n].image = "loading\House_04.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "house"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].filespath.models = "locations\inside\mh10"; Locations[n].models.always.locators = "mh10_l"; Locations[n].models.always.house = "mh10"; Locations[n].models.always.window = "mh10_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh10_p"; //Night Locations[n].models.night.charactersPatch = "mh10_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\oxmh10_"; Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_town"; Locations[n].reload.l1.emerge = "reload8"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay"; Locations[n].locators_radius.reload.reload1 = 0.8; n = n + 1; // ------------------------------------------------- Locations[n].id = "Oxbay_HouseInsideR17"; Locations[n].id.label = "House"; Locations[n].image = "loading\House_04.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "house"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].filespath.models = "locations\inside\mh7"; Locations[n].models.always.locators = "mh7_l"; Locations[n].models.always.house = "mh7"; Locations[n].models.always.window = "mh7_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh7_p"; //Night Locations[n].models.night.charactersPatch = "mh7_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\oxmh7_"; Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_town"; Locations[n].reload.l1.emerge = "reload17"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay"; Locations[n].locators_radius.reload.reload1 = 0.8; n = n + 1; // ************************************************************------------------------------------------------- Locations[n].filespath.models = "locations\Outside\Jungle_1"; Locations[n].id = "Oxbay_Jungle_01"; locations[n].id.label = "Oxbay jungles"; Locations[n].image = "loading\Oxbay_Jungle_01.tga"; //Sound locations[n].type = "jungle"; //Models //Always Locations[n].models.always.locators = "jungle01_l"; Locations[n].models.always.jungle = "jungle01"; Locations[n].models.always.grassPatch = "jungle01_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "jungle01_p"; //Night Locations[n].models.night.charactersPatch = "jungle01_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_town_exit"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Jungle."; Locations[n].locators_radius.reload.Reload1 = 3.0; Locations[n].reload.l2.name = "reload2"; Locations[n].reload.l2.go = "Oxbay_shore_01"; Locations[n].reload.l2.emerge = "locator3"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Far Beach."; Locations[n].locators_radius.reload.Reload2 = 3.0; Locations[n].reload.l3.name = "reload1_back"; Locations[n].reload.l3.go = "Oxbay_town_exit"; Locations[n].reload.l3.emerge = "reload2"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Jungle."; Locations[n].locators_radius.reload.reload1_back = 2.0; Locations[n].reload.l4.name = "reload2_back"; Locations[n].reload.l4.go = "Oxbay_shore_01"; Locations[n].reload.l4.emerge = "locator3"; Locations[n].reload.l4.autoreload = "1"; Locations[n].reload.l4.label = "Far Beach."; Locations[n].locators_radius.reload.reload2_back = 2.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Outside\Shore_1"; Locations[n].id = "Oxbay_shore_01"; locations[n].id.label = "Oxbay shore"; locations[n].worldmap = "OShore 1"; Locations[n].image = "loading\oxbay_shore_01.tga"; Locations[n].name = "Far Beach"; //Sound locations[n].type = "seashore"; //Models //Always Locations[n].models.always.locators = "Shore01_l"; Locations[n].models.always.shore = "Shore01"; Locations[n].models.always.shore.foam = "1"; Locations[n].models.always.seabed = "Shore01_sb"; Locations[n].models.always.seabed.foam = "1"; Locations[n].models.always.grassPatch = "Shore01_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "Shore01_p"; //Night Locations[n].models.night.charactersPatch = "Shore01_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "locator3"; Locations[n].reload.l1.go = "Oxbay_Jungle_01"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Джунгли."; Locations[n].locators_radius.reload.locator3 = 2.0; Locations[n].reload.l2.name = "locator3_back"; Locations[n].reload.l2.go = "Oxbay_Jungle_01"; Locations[n].reload.l2.emerge = "reload2"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Джунгли."; Locations[n].locators_radius.reload.locator3_back = 1.0; Locations[n].reload.l3.name = "boat"; Locations[n].reload.l3.go = "Oxbay"; Locations[n].reload.l3.emerge = "reload_5"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Море."; Locations[n].locators_radius.reload.boat = 9.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Outside\Jungle_3"; Locations[n].id = "Oxbay_Jungle_02"; locations[n].id.label = "Oxbay jungles"; Locations[n].image = "loading\oxbay_jungle_02.tga"; //Sound locations[n].type = "jungle"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.locators = "Jungle03_l"; Locations[n].models.always.jungle = "Jungle03"; Locations[n].models.always.grassPatch = "JUNGLE03_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "Jungle03_p"; //Night Locations[n].models.night.charactersPatch = "Jungle03_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_jungle_03"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Jungle."; Locations[n].locators_radius.reload.Reload1 = 1.0; Locations[n].reload.l2.name = "reload2"; Locations[n].reload.l2.go = "Oxbay_Town_exit"; Locations[n].reload.l2.emerge = "reload1"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Jungle."; Locations[n].locators_radius.reload.Reload2 = 3.0; Locations[n].reload.l3.name = "reload3"; Locations[n].reload.l3.go = "Oxbay_Cave_exit"; Locations[n].reload.l3.emerge = "reload2"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Jungle."; Locations[n].locators_radius.reload.Reload3 = 3.0; Locations[n].reload.l4.name = "reload1_back"; Locations[n].reload.l4.go = "Oxbay_jungle_03"; Locations[n].reload.l4.emerge = "reload2"; Locations[n].reload.l4.autoreload = "1"; Locations[n].reload.l4.label = "Jungle."; Locations[n].locators_radius.reload.reload1_back = 2.0; Locations[n].reload.l5.name = "reload2_back"; Locations[n].reload.l5.go = "Oxbay_Town_exit"; Locations[n].reload.l5.emerge = "reload1"; Locations[n].reload.l5.autoreload = "1"; Locations[n].reload.l5.label = "Jungle."; Locations[n].locators_radius.reload.reload2_back = 3.0; Locations[n].reload.l6.name = "reload3_back"; Locations[n].reload.l6.go = "Oxbay_Cave_exit"; Locations[n].reload.l6.emerge = "reload2"; Locations[n].reload.l6.autoreload = "1"; Locations[n].reload.l6.label = "Jungle."; Locations[n].locators_radius.reload.reload3_back = 3.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Outside\Cave Entrance"; Locations[n].id = "Oxbay_Cave_Exit"; locations[n].id.label = "Oxbay cave entrance"; Locations[n].image = "loading\Oxbay_Cave.tga"; //Sound locations[n].type = "jungle"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.locators = "Cave_l"; Locations[n].models.always.cave = "Cave"; Locations[n].models.always.grassPatch = "CAVE_g"; Locations[n].models.always.l1 = "cave_b01"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "cave_b02"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "cave_b03"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; Locations[n].models.always.l4 = "cave_b04"; Locations[n].models.always.l4.level = 6; Locations[n].models.always.l4.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "Cave_p"; //Night Locations[n].models.night.charactersPatch = "Cave_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l3.name = "reload1"; Locations[n].reload.l3.go = "Oxbay_Cave"; Locations[n].reload.l3.emerge = "reload1"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Cave."; Locations[n].locators_radius.reload.Reload1 = 1; Locations[n].reload.l3.name = "reload1_back"; Locations[n].reload.l3.go = "Oxbay_Cave"; Locations[n].reload.l3.emerge = "reload1"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Cave."; Locations[n].locators_radius.reload.Reload1_back = 1.3; Locations[n].reload.l1.name = "reload2"; Locations[n].reload.l1.go = "Oxbay_Jungle_02"; Locations[n].reload.l1.emerge = "reload3"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Jungle."; Locations[n].locators_radius.reload.Reload2 = 2.0; Locations[n].reload.l2.name = "reload2_back"; Locations[n].reload.l2.go = "Oxbay_Jungle_02"; Locations[n].reload.l2.emerge = "reload3"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Jungle."; Locations[n].locators_radius.reload.reload2_back = 2.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Outside\Jungle_5"; Locations[n].id = "Oxbay_jungle_03"; locations[n].id.label = "Oxbay jungles"; Locations[n].image = "loading\oxbay_jungle_03.tga"; //Sound locations[n].type = "jungle"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.locators = "Jungle05_l"; Locations[n].models.always.jungle = "Jungle05"; Locations[n].models.always.grassPatch = "JUNGLE05_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "Jungle05_p"; //Night Locations[n].models.night.charactersPatch = "Jungle05_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_shore_02"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Gray Rock Bay."; Locations[n].locators_radius.reload.Reload1 = 3.0; Locations[n].reload.l2.name = "reload2"; Locations[n].reload.l2.go = "Oxbay_Jungle_02"; Locations[n].reload.l2.emerge = "reload1"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Jungle."; Locations[n].locators_radius.reload.Reload2 = 3.0; Locations[n].reload.l3.name = "reload3"; Locations[n].reload.l3.go = "Greenford_town_exit"; Locations[n].reload.l3.emerge = "reload1"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "To Greenford."; Locations[n].locators_radius.reload.Reload3 = 3.0; Locations[n].reload.l4.name = "reload1_back"; Locations[n].reload.l4.go = "Oxbay_shore_02"; Locations[n].reload.l4.emerge = "reload2"; Locations[n].reload.l4.autoreload = "1"; Locations[n].reload.l4.label = "Gray Rock Bay."; Locations[n].locators_radius.reload.Reload1_back = 2.0; Locations[n].reload.l5.name = "reload2_back"; Locations[n].reload.l5.go = "Oxbay_Jungle_02"; Locations[n].reload.l5.emerge = "reload1"; Locations[n].reload.l5.autoreload = "1"; Locations[n].reload.l5.label = "Jungle."; Locations[n].locators_radius.reload.Reload2_back = 2.0; Locations[n].reload.l6.name = "reload3_back"; Locations[n].reload.l6.go = "Greenford_town_exit"; Locations[n].reload.l6.emerge = "reload1"; Locations[n].reload.l6.autoreload = "1"; Locations[n].reload.l6.label = "To Greenford."; Locations[n].locators_radius.reload.Reload3_back = 2.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Outside\Shore_2"; Locations[n].id = "Oxbay_shore_02"; locations[n].id.label = "Oxbay shore"; locations[n].worldmap = "OShore 2"; Locations[n].image = "loading\Oxbay_Shore_02.tga"; Locations[n].name = "Gray Rock Bay"; //Sound locations[n].type = "seashore"; //Models //Always Locations[n].models.always.jungle = "Shore02"; Locations[n].models.always.jungle.foam = "1"; Locations[n].models.always.locators = "Shore02_l"; Locations[n].models.always.grassPatch = "Shore02_g"; Locations[n].models.always.seabed = "Shore02_sb"; Locations[n].models.always.seabed.foam = "1"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "Shore02_p"; //Night Locations[n].models.night.charactersPatch = "Shore02_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload2"; Locations[n].reload.l1.go = "Oxbay_Jungle_03"; Locations[n].reload.l1.emerge = "reload1"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Джунгли."; Locations[n].locators_radius.reload.reload2 = 3.0; Locations[n].reload.l3.name = "reload2_back"; Locations[n].reload.l3.go = "Oxbay_Jungle_03"; Locations[n].reload.l3.emerge = "reload1"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Джунгли."; Locations[n].locators_radius.reload.reload2_back = 3.0; Locations[n].reload.l2.name = "boat"; Locations[n].reload.l2.go = "Oxbay"; Locations[n].reload.l2.emerge = "reload_3"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Море."; Locations[n].locators_radius.reload.boat = 9.0; n = n + 1; //____________________________________________________// ------------------------------------------------- Locations[n].filespath.models = "locations\town_Greenford\port"; Locations[n].image = "loading\greenford_port.tga"; Locations[n].id = "Greenford_port"; locations[n].id.label = "Greenford port"; locations[n].worldmap = "Greenford"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "port"; locations[n].fastreload = "Greenford"; LAi_LocationFantomsGen(&locations[n], true); //Models //Always Locations[n].models.always.locators = "GrPort_l"; Locations[n].models.always.l1 = "GrPort"; Locations[n].models.always.l1.foam = "1"; Locations[n].models.always.seabed = "GrPort_sb"; Locations[n].models.always.seabed.foam = "1"; Locations[n].models.always.grassPatch = "GrPort_g"; //Day Locations[n].models.day.charactersPatch = "GrPort_p"; Locations[n].models.day.fonar = "GrPort_fd"; //Night Locations[n].models.night.charactersPatch = "GrPort_p"; Locations[n].models.night.fonar= "GrPort_fn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay"; Locations[n].reload.l1.emerge = "reload_1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Sea."; Locations[n].locators_radius.reload.Reload1 = 3.0; Locations[n].reload.l3.name = "reload1_back"; Locations[n].reload.l3.go = "Oxbay"; Locations[n].reload.l3.emerge = "reload_1"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Sea."; Locations[n].locators_radius.reload.reload1_back = 3.0; Locations[n].reload.l2.name = "reload4"; Locations[n].reload.l2.go = "Greenford_town"; Locations[n].reload.l2.emerge = "reload1"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Greenford."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\town_Greenford\town"; Locations[n].image = "loading\greenford_town.tga"; Locations[n].id = "Greenford_town"; locations[n].id.label = "Greenford"; locations[n].worldmap = "Greenford"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "town"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "GrTown_l"; Locations[n].models.always.town = "GrTown"; Locations[n].models.always.grassPatch = "GrTown_g"; Locations[n].models.always.l1 = "grtown_b02"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "grtown_b03"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "grtown_b04"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.rinok = "GrTown_e01"; Locations[n].models.day.fonar = "GrTown_fd"; Locations[n].models.day.charactersPatch = "GrTown_pd"; Locations[n].models.day.jumpPatch = "GrTown_j"; //Night Locations[n].models.night.fonar = "GrTown_fn"; Locations[n].models.night.charactersPatch = "GrTown_pn"; Locations[n].models.night.jumpPatch = "GrTown_j"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; LAi_LocationFantomsGen(&locations[n], true); //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_port"; Locations[n].reload.l1.emerge = "Reload4"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Port."; Locations[n].reload.l2.name = "reload19"; Locations[n].reload.l2.go = "Greenford_town_exit"; Locations[n].reload.l2.emerge = "reload2"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Jungle."; Locations[n].reload.l3.name = "reload26"; Locations[n].reload.l3.go = "Oxbay_Canyon"; Locations[n].reload.l3.emerge = "reload1"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Canyon. Mines."; Locations[n].reload.l4.name = "reload7"; Locations[n].reload.l4.go = "Greenford_tavern"; Locations[n].reload.l4.emerge = "reload1"; Locations[n].reload.l4.autoreload = "0"; Locations[n].reload.l4.label = "Tavern."; Locations[n].reload.l5.name = "reload6"; Locations[n].reload.l5.go = "Greenford_InsideHouseR6"; Locations[n].reload.l5.emerge = "reload1"; Locations[n].reload.l5.autoreload = "0"; Locations[n].reload.l5.label = "House."; Locations[n].reload.l6.name = "reload14"; Locations[n].reload.l6.go = "Greenford_InsideHouseR14"; Locations[n].reload.l6.emerge = "reload1"; Locations[n].reload.l6.autoreload = "0"; Locations[n].reload.l6.label = "House."; Locations[n].reload.l7.name = "reload23"; Locations[n].reload.l7.go = "Greenford_Store"; Locations[n].reload.l7.emerge = "reload1"; Locations[n].reload.l7.autoreload = "0"; Locations[n].reload.l7.label = "Store."; Locations[n].reload.l7.close_for_night = 1; Locations[n].reload.l8.name = "reload3"; Locations[n].reload.l8.go = "Greenford_Shipyard"; Locations[n].reload.l8.emerge = "reload1"; Locations[n].reload.l8.autoreload = "0"; Locations[n].reload.l8.label = "Shipyard."; Locations[n].reload.l8.close_for_night = 1; Locations[n].reload.l9.name = "reload27"; Locations[n].reload.l9.go = "Greenford_prison"; Locations[n].reload.l9.emerge = "reload1"; Locations[n].reload.l9.autoreload = "0"; Locations[n].reload.l9.label = "Prison."; Locations[n].reload.l9.close_for_night = 1; Locations[n].reload.l10.name = "reload17";// Mosh Locations[n].reload.l10.go = "Greenford_house_Figuiera"; Locations[n].reload.l10.emerge = "reload1"; Locations[n].reload.l10.autoreload = "0"; Locations[n].reload.l10.label = "House."; Locations[n].reload.l10.close_for_night = 1; Locations[n].reload.l11.name = "reload15"; Locations[n].reload.l11.go = "Greenford_church"; Locations[n].reload.l11.emerge = "reload1"; Locations[n].reload.l11.autoreload = "0"; Locations[n].reload.l11.label = "Church."; Locations[n].reload.l11.close_for_night = 1; Locations[n].reload.l12.name = "reload9"; Locations[n].reload.l12.go = "Greenford_UsurerHouse"; Locations[n].reload.l12.emerge = "reload1"; Locations[n].reload.l12.autoreload = "0"; Locations[n].reload.l12.label = "Loanshark's Office."; Locations[n].reload.l12.close_for_night = 1; Locations[n].reload.l13.name = "reload11"; Locations[n].reload.l13.go = "Yedam Kinne_house"; Locations[n].reload.l13.emerge = "reload1"; Locations[n].reload.l13.autoreload = "0"; Locations[n].reload.l13.label = "House of Yedam Kinne."; Locations[n].reload.l14.name = "reload28"; Locations[n].reload.l14.go = "Greenford_InsideHouseR28"; Locations[n].reload.l14.emerge = "reload1"; Locations[n].reload.l14.autoreload = "0"; Locations[n].reload.l14.label = "House."; Locations[n].reload.l15.name = "reload25"; Locations[n].reload.l15.go = "Greenford_InsideHouseR25"; Locations[n].reload.l15.emerge = "reload1"; Locations[n].reload.l15.autoreload = "0"; Locations[n].reload.l15.label = "House."; Locations[n].reload.l16.name = "reload22"; Locations[n].reload.l16.go = "Greenford_InsideHouseR22"; Locations[n].reload.l16.emerge = "reload1"; Locations[n].reload.l16.autoreload = "0"; Locations[n].reload.l16.label = "House."; //Hitman Locations[n].reload.l5.name = "reload5"; Locations[n].reload.l5.go = "Hit_house1"; Locations[n].reload.l5.emerge = "reload1"; Locations[n].reload.l5.autoreload = "0"; Locations[n].reload.l5.label = "House of Geffrey Bampfylde"; //Hitman n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\town_Greenford\exit"; Locations[n].id = "Greenford_town_exit"; locations[n].id.label = "Exit from Greenford"; Locations[n].image = "loading\greenford_exit.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "jungle"; // locations[n].fastreload = "Greenford"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.locators = "GrExit_l"; Locations[n].models.always.exit = "GrExit"; Locations[n].models.always.grassPatch = "GrExit_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "GrExit_p"; Locations[n].models.day.fonar = "GrExit_fd"; //Night Locations[n].models.night.charactersPatch = "GrExit_p"; Locations[n].models.night.fonar = "GrExit_fn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "Reload2"; Locations[n].reload.l1.go = "Greenford_town"; Locations[n].reload.l1.emerge = "reload19"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Greenford."; Locations[n].reload.l2.name = "Reload1"; Locations[n].reload.l2.go = "Oxbay_Jungle_03"; Locations[n].reload.l2.emerge = "reload3"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Jungle."; Locations[n].locators_radius.reload.Reload1 = 3; Locations[n].reload.l3.name = "Reload1_back"; Locations[n].reload.l3.go = "Oxbay_Jungle_03"; Locations[n].reload.l3.emerge = "reload3"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Jungle."; Locations[n].locators_radius.reload.Reload1_back = 3; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\shipyard3"; Locations[n].id = "Greenford_shipyard"; locations[n].id.label = "Greenford shipyard"; Locations[n].image = "loading\Shipyard_02.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "shop"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "sh03_l"; Locations[n].models.always.l1 = "Sh03"; Locations[n].models.always.window = "sh03_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "Sh03_p"; //Night Locations[n].models.night.charactersPatch = "Sh03_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grsh3_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_town"; Locations[n].reload.l1.emerge = "Reload3"; Locations[n].reload.l1.label = "Greenford."; Locations[n].reload.l1.autoreload = "0"; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\MediumStore"; Locations[n].image = "loading\store_02.tga"; Locations[n].id = "Greenford_Store"; locations[n].id.label = "Greenford store"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "shop"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "MS_l"; Locations[n].models.always.store = "MS"; Locations[n].models.always.window = "MS_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "MS_p"; //Night Locations[n].models.night.charactersPatch = "MS_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grms_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_town"; Locations[n].reload.l1.emerge = "Reload23"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Greenford."; Locations[n].locators_radius.camdetector.camera1 = 5; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\MediumTavern"; Locations[n].id = "Greenford_Tavern"; locations[n].id.label = "Greenford tavern"; Locations[n].image = "loading\Tavern_02.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "tavern"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "MT_l"; Locations[n].models.always.l1 = "MT"; Locations[n].models.always.window = "MT_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "MT_p"; //Night Locations[n].models.night.charactersPatch = "MT_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grmt_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_Town"; Locations[n].reload.l1.emerge = "reload7"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Greenford."; Locations[n].reload.l2.name = "reload2"; Locations[n].reload.l2.go = "Greenford_tavern_upstairs"; Locations[n].reload.l2.emerge = "reload1"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Room."; Locations[n].reload.l2.disable = true; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].id = "Greenford_tavern_upstairs"; locations[n].id.label = "Room in Greenford tavern"; Locations[n].image = "loading\Tavern_Upstairs_01.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "house"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].filespath.models = "locations\inside\Doubleflour_house"; Locations[n].models.always.locators = "LH_F2_l"; Locations[n].models.always.tavern = "LH_F2"; Locations[n].models.always.window = "LH_F2_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LH_F2_p"; //Night Locations[n].models.night.charactersPatch = "LH_F2_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grlf2_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_tavern"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Tavern."; Locations[n].locators_radius.reload.reload1 = 0.8; n = n + 1; // ------------------------------------------------- Locations[n].id = "Greenford_UsurerHouse"; locations[n].id.label = "Loanshark's Office."; Locations[n].filespath.models = "locations\inside\MediumHouse"; Locations[n].image = "loading\room.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "house"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "MH_l"; Locations[n].models.always.house = "MH"; //Locations[n].models.always.env = "smalltavern_env"; Locations[n].models.always.window = "MH_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "MH_p"; //Night Locations[n].models.night.charactersPatch = "MH_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grmh_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_town"; Locations[n].reload.l1.emerge = "reload9"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Greenford"; Locations[n].locators_radius.reload.reload1 = 0.8; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; //_____________________________________________________ Locations[n].filespath.models = "locations\Inside\mh4"; Locations[n].id = "Greenford_InsideHouseR6"; locations[n].id.label = "House"; Locations[n].image = "loading\house_05.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "house"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "mh4_l"; Locations[n].models.always.l1 = "mh4"; Locations[n].models.always.window = "mh4_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh4_p"; //Night Locations[n].models.night.charactersPatch = "mh4_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grmh4_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_Town"; Locations[n].reload.l1.emerge = "reload6"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Greenford."; n = n + 1; //_____________________________________________________ Locations[n].filespath.models = "locations\Inside\mh9"; Locations[n].id = "Greenford_InsideHouseR28"; locations[n].id.label = "House"; Locations[n].image = "loading\house_05.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "house"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "mh9_l"; Locations[n].models.always.l1 = "mh9"; Locations[n].models.always.window = "mh9_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh9_p"; //Night Locations[n].models.night.charactersPatch = "mh9_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grmh9_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_Town"; Locations[n].reload.l1.emerge = "reload28"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Greenford."; n = n + 1; //-------------------------------------------------- Locations[n].filespath.models = "locations\Inside\mh8"; Locations[n].id = "Greenford_InsideHouseR25"; locations[n].id.label = "House"; Locations[n].image = "loading\House_06.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "house"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "mh8_l"; Locations[n].models.always.l1 = "mh8"; Locations[n].models.always.window = "mh8_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh8_p"; //Night Locations[n].models.night.charactersPatch = "mh8_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grmh8_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_Town"; Locations[n].reload.l1.emerge = "reload25"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Greenford."; Locations[n].locators_radius.camdetector.camera1 = 3.0; Locations[n].locators_radius.camdetector.camera2 = 1.8; n = n + 1; //_____________________________________________________ Locations[n].filespath.models = "locations\Inside\mh9"; Locations[n].id = "Greenford_InsideHouseR22"; locations[n].id.label = "House"; Locations[n].image = "loading\house_05.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "house"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "mh9_l"; Locations[n].models.always.l1 = "mh9"; Locations[n].models.always.window = "mh9_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh9_p"; //Night Locations[n].models.night.charactersPatch = "mh9_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grmh9_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_Town"; Locations[n].reload.l1.emerge = "reload22"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Greenford."; n = n + 1; //_____________________________________________________ Locations[n].filespath.models = "locations\Inside\Doubleflour_house"; Locations[n].id = "Greenford_InsideHouseR14"; locations[n].id.label = "House"; Locations[n].image = "loading\house_08.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "house"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].filespath.models = "locations\inside\Doubleflour_house"; Locations[n].models.always.locators = "LH_F1_l"; Locations[n].models.always.tavern = "LH_F1"; Locations[n].models.always.window = "LF1_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LH_F1_p"; //Night Locations[n].models.night.charactersPatch = "LH_F1_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grlf1_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_Town"; Locations[n].reload.l1.emerge = "reload14"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Greenford."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\outside\Canyon"; Locations[n].id = "Oxbay_Canyon"; locations[n].id.label = "Oxbay canyon"; Locations[n].image = "loading\oxbay_canyon.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "canyon"; // locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "rift_l"; Locations[n].models.always.rift = "rift"; Locations[n].models.always.grassPatch = "rift_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "rift_p"; Locations[n].models.day.fonar = "rift_fd"; //Night Locations[n].models.night.charactersPatch = "rift_p"; Locations[n].models.night.fonar = "rift_fn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "Reload1"; Locations[n].reload.l1.go = "Greenford_town"; Locations[n].reload.l1.emerge = "reload26"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Greenford."; Locations[n].locators_radius.reload.reload1 = 1.0; Locations[n].reload.l2.name = "reload6_back"; Locations[n].reload.l2.go = "Oxbay_Lighthouse"; Locations[n].reload.l2.emerge = "reload1"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Lighthouse."; Locations[n].locators_radius.reload.Reload6_back = 3.0; Locations[n].reload.l3.name = "reload4"; Locations[n].reload.l3.go = "Oxbay_Mine"; Locations[n].reload.l3.emerge = "reload1"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Mines."; Locations[n].reload.l4.name = "reload5"; Locations[n].reload.l4.go = "Mines_commander_house"; Locations[n].reload.l4.emerge = "reload1"; Locations[n].reload.l4.autoreload = "0"; Locations[n].reload.l4.label = "Mines Office."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\outside\Mayak"; Locations[n].id = "Oxbay_Lighthouse"; Locations[n].name = "Lighthouse"; locations[n].id.label = "Oxbay lighthouse"; locations[n].worldmap = "Lighthouse"; Locations[n].image = "loading\Oxbay_Lighthouse.tga"; //Sound locations[n].type = "seashore"; //Models //Always Locations[n].models.always.locators = "mayak_l"; Locations[n].models.always.shore = "mayak"; Locations[n].models.always.shore.foam = "1"; Locations[n].models.always.seabed = "Mayak_sb"; Locations[n].models.always.seabed.foam = "1"; Locations[n].models.always.grassPatch = "Mayak_g"; //Day Locations[n].models.day.charactersPatch = "mayak_p"; Locations[n].models.day.fonar = "Mayak_fd"; //Night Locations[n].models.night.charactersPatch = "mayak_p"; Locations[n].models.night.fonar = "Mayak_fn"; Locations[n].models.night.window = "Mayak_win"; Locations[n].models.night.light = "Mayak_fl"; Locations[n].models.night.light.level = 80; Locations[n].models.night.light.tech = "LighthouseLight"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_Canyon"; Locations[n].reload.l1.emerge = "reload6"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Canyon. Mines."; Locations[n].locators_radius.reload.Reload1 = 3.0; Locations[n].reload.l3.name = "reload1_back"; Locations[n].reload.l3.go = "Oxbay_Canyon"; Locations[n].reload.l3.emerge = "reload6"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Canyon. Mines."; Locations[n].locators_radius.reload.reload1_back = 3.0; Locations[n].reload.l2.name = "boat"; Locations[n].reload.l2.go = "Oxbay"; Locations[n].reload.l2.emerge = "Reload_4"; Locations[n].reload.l2.label = "Sea."; Locations[n].locators_radius.reload.boat = 12.0; Locations[n].reload.l4.name = "reload5"; Locations[n].reload.l4.go = "Lighthouse_Inside"; Locations[n].reload.l4.emerge = "Reload1"; Locations[n].reload.l4.label = "Lighthouse Inside."; // Locations[n].reload.l4.close_for_night = 1; Locations[n].reload.l4.disable = 1; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\outside\Mayak_inside"; Locations[n].id = "Lighthouse_Inside"; Locations[n].name = "Lighthouse Inside"; locations[n].id.label = "Oxbay lighthouse Inside"; Locations[n].image = "loading\Oxbay_Lighthouse.tga"; //Sound locations[n].type = "house"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.shore = "imayak"; Locations[n].models.always.shore.foam = "1"; Locations[n].models.always.seabed = "iMayak_sb"; Locations[n].models.always.seabed.foam = "1"; //Models //Always Locations[n].models.always.locators = "imayak_l"; Locations[n].models.always.shore = "imayak"; Locations[n].models.always.window = "iMayak_w"; //Day Locations[n].models.day.charactersPatch = "imayak_p"; Locations[n].models.day.jumpPatch = "imayak_j"; //Night Locations[n].models.night.charactersPatch = "imayak_p"; Locations[n].models.night.jumpPatch = "imayak_j"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_Lighthouse"; Locations[n].reload.l1.emerge = "reload5"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Oxbay_lighthouse"; Locations[n].locators_radius.reload.Reload1 = 1.5; Locations[n].items.randitem1 = "spyglass4"; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\Mine"; Locations[n].id = "Oxbay_mine"; locations[n].id.label = "Oxbay mine"; Locations[n].image = "loading\Oxbay_Mine.tga"; //Sound locations[n].type = "cave"; //Models //Always Locations[n].models.always.locators = "mine_l"; Locations[n].models.always.l1 = "mine"; //Day Locations[n].models.day.charactersPatch = "mine_p"; //Night Locations[n].models.night.charactersPatch = "mine_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_Canyon"; Locations[n].reload.l1.emerge = "reload4"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Canyon. Mines."; Locations[n].reload.l2.name = "reload1_back"; Locations[n].reload.l2.go = "Oxbay_Canyon"; Locations[n].reload.l2.emerge = "reload4"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Canyon. Mines."; /* Locations[n].reload.l2.name = "reload1"; Locations[n].reload.l2.go = "Oxbay_Lighthouse"; Locations[n].reload.l2.emerge = "locator1";*/ n = n + 1; // ------------------------------------------------- Locations[n].id = "Greenford_prison"; locations[n].id.label = "Greenford prison"; Locations[n].filespath.models = "locations\inside\prison"; Locations[n].image = "loading\prison_01.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "jail"; LAi_LocationFantomsGen(&locations[n], true); //locations[n].fastreload = "Greenford"; Locations[n].locators_radius.camdetector.camera13 = 2.5;//Mosh Locations[n].locators_radius.camdetector.camera12 = 0.5;//Mosh //Models //Always Locations[n].models.always.prison = "Pri"; Locations[n].models.always.locators = "Pri_l"; Locations[n].models.always.window = "Pri_w"; //Locations[n].models.always.flame = "prison_flame"; //Day Locations[n].models.day.charactersPatch = "Pri_p"; //Night Locations[n].models.night.charactersPatch = "Pri_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_town"; Locations[n].reload.l1.emerge = "reload27"; Locations[n].reload.l1.label = "Greenford."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].id = "Mines_commander_house"; locations[n].label = "House начальника рудников"; Locations[n].filespath.models = "locations\inside\smallhome\"; Locations[n].image = "loading\house_03.tga"; //Sound locations[n].type = "house"; //Models //Always Locations[n].models.always.locators = "SH_l"; Locations[n].models.always.house = "SH"; //Locations[n].models.always.env = "smallhome_FF_02_env"; Locations[n].models.always.window = "Sh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "Sh_p"; //Night Locations[n].models.night.charactersPatch = "Sh_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\pifsh_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_canyon"; Locations[n].reload.l1.emerge = "reload5"; Locations[n].locators_radius.reload.reload1 = 0.8; n = n + 1; // ------------------------------------------------- Locations[n].id = "Yedam Kinne_house"; locations[n].label = "Yedam Kinne's house"; Locations[n].filespath.models = "locations\inside\smallhome\"; Locations[n].image = "loading\House_02.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "house"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "SH_l"; Locations[n].models.always.house = "SH"; //Locations[n].models.always.env = "smallhome_FF_02_env"; Locations[n].models.always.window = "Sh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "Sh_p"; //Night Locations[n].models.night.charactersPatch = "Sh_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grsh_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_town"; Locations[n].reload.l1.emerge = "reload11"; Locations[n].locators_radius.reload.reload1 = 0.8; n = n + 1; // Greenford_church ------------------------------------------------- Locations[n].id = "Greenford_church"; locations[n].id.label = "Greenford's church"; Locations[n].image = "loading\Small_Churche.tga"; Locations[n].filespath.models = "locations\inside\Church_2\"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "church"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.city = "Church2"; Locations[n].models.always.locators = "Church2_l"; Locations[n].models.always.window = "church2_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day // Locations[n].models.day.lamp = "FalaiseDeFleur05_day"; Locations[n].models.day.charactersPatch = "Church2_p"; //Night // Locations[n].models.night.lamp = "FalaiseDeFleur05_night"; Locations[n].models.night.charactersPatch = "Church2_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_town"; Locations[n].reload.l1.emerge = "reload15"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Greenford"; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // -----------------Mosh D24-------------------- Locations[n].filespath.models = "locations\Inside\MediumHouse"; Locations[n].id = "Greenford_house_Figuiera"; Locations[n].image = "loading\room.tga"; //Town sack Locations[n].townsack = "Greenford"; //Sound locations[n].type = "house"; locations[n].fastreload = "Greenford"; //Models //Always Locations[n].models.always.locators = "MH_l"; Locations[n].models.always.house = "MH"; Locations[n].models.always.window = "MH_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "MH_p"; //Night Locations[n].models.night.charactersPatch = "MH_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\grmh_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Greenford_town";//Mosh Locations[n].reload.l1.emerge = "reload17"; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // -----------------Mosh D24-------------------- Locations[n].filespath.models = "locations\Inside\Dungeon_1"; Locations[n].id = "Dungeon 1"; Locations[n].image = "loading\Dungeon 01.tga"; Locations[n].monsters = "1"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "Dungeon"; locations[n].fastreload = "Oxbay"; //Models //Always Locations[n].models.always.locators = "d01_l"; Locations[n].models.always.house = "d01"; //Day Locations[n].models.day.charactersPatch = "d01_p"; //Night Locations[n].models.night.charactersPatch = "d01_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; LAi_LocationFantomsGen(&locations[n], true); //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_town"; Locations[n].reload.l1.emerge = "reload19"; Locations[n].reload.l2.name = "reload2"; Locations[n].reload.l2.go = "Oxbay_port"; Locations[n].reload.l2.emerge = "reload3"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l3.name = "reload2_back"; Locations[n].reload.l3.go = "Oxbay_port"; Locations[n].reload.l3.emerge = "reload3"; Locations[n].reload.l3.autoreload = "1"; Locations[n].locators_radius.reload.reload2_back = 1.5; Locations[n].items.randitem1 = "blade12"; n = n + 1; // -----------------Mosh D24-------------------- Locations[n].filespath.models = "locations\Inside\Dungeon_3"; Locations[n].id = "Oxbay_cave"; Locations[n].image = "loading\Dungeon 03.tga"; // Locations[n].monsters = "1"; //Sound locations[n].type = "Dungeon"; //Models Locations[n].models.back = "back\d03env_"; //Always Locations[n].models.always.locators = "d03_l"; Locations[n].models.always.house = "d03"; //Day Locations[n].models.day.charactersPatch = "d03_p"; //Night Locations[n].models.night.charactersPatch = "d03_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Oxbay_cave_exit";//Mosh Locations[n].reload.l1.emerge = "reload1"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 0, 24); Locations[n].items.randitem1 = "blade21"; n = n + 1; return n; }