int LocationInitQuebradasCostillas(int n) { // ------------------------------------------------- Locations[n].filespath.models = "locations\town_QC\port"; Locations[n].image = "loading\Quebradas Costillas_Port.tga"; Locations[n].id = "QC_port"; locations[n].id.label = "Quebradas Costillas port"; locations[n].worldmap = "Quebradas Costillas"; //Sound locations[n].type = "port"; locations[n].fastreload = "QC"; LAi_LocationFantomsGen(&locations[n], true); //Models //Always Locations[n].models.always.locators = "QCport_l"; Locations[n].models.always.port = "QCport"; Locations[n].models.always.port.foam = "1"; Locations[n].models.always.sb = "QCport_sb"; Locations[n].models.always.sb.foam = "1"; Locations[n].models.always.grassPatch = "QCport_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "QCport_p"; Locations[n].models.day.jumpPatch = "QCport_j"; //Night Locations[n].models.night.charactersPatch = "QCport_p"; Locations[n].models.night.jumpPatch = "QCport_j"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload3"; Locations[n].reload.l1.go = "QC_town_exit"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Jungle."; Locations[n].locators_radius.reload.reload1 = 1.0; Locations[n].reload.l2.name = "reload1"; Locations[n].reload.l2.go = "QuebradasCostillas"; Locations[n].reload.l2.emerge = "reload_1"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Sea."; Locations[n].locators_radius.reload.reload1 = 3.0; Locations[n].reload.l3.name = "reload2"; Locations[n].reload.l3.go = "QuebradasCostillas"; Locations[n].reload.l3.emerge = "reload_1"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Sea."; Locations[n].locators_radius.reload.reload2 = 3.0; Locations[n].reload.l4.name = "reload3_back"; Locations[n].reload.l4.go = "QC_town_exit"; Locations[n].reload.l4.emerge = "reload2"; Locations[n].reload.l4.autoreload = "1"; Locations[n].reload.l4.label = "Jungle."; Locations[n].locators_radius.reload.reload3_back = 1.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\town_QC\town"; Locations[n].image = "loading\Quebradas Costillas_Town.tga"; Locations[n].id = "QC_town"; locations[n].id.label = "Quebradas Costillas"; locations[n].worldmap = "Quebradas Costillas"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "town"; locations[n].fastreload = "QC"; LAi_LocationFantomsGen(&locations[n], true); //Models //Always Locations[n].models.always.locators = "QCtown_l"; Locations[n].models.always.town = "QCtown"; Locations[n].models.always.grassPatch = "QCtown_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "QCtown_p"; Locations[n].models.day.fonar = "QCtown_fd"; //Night Locations[n].models.night.charactersPatch = "QCtown_p"; Locations[n].models.night.fonar = "QCtown_fn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "QC_town_exit"; Locations[n].reload.l1.emerge = "Reload1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Jungle."; Locations[n].reload.l3.name = "reload2"; Locations[n].reload.l3.go = "QC_tavern"; Locations[n].reload.l3.emerge = "reload1"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Tavern."; Locations[n].reload.l4.name = "reload5"; Locations[n].reload.l4.go = "QC_store"; Locations[n].reload.l4.emerge = "locator2"; Locations[n].reload.l4.autoreload = "0"; Locations[n].reload.l4.label = "Store."; Locations[n].reload.l4.close_for_night = 1; Locations[n].reload.l6.name = "reload6"; Locations[n].reload.l6.go = "QC_UsurerHouse"; Locations[n].reload.l6.emerge = "reload1"; Locations[n].reload.l6.autoreload = "0"; Locations[n].reload.l6.label = "Loanshark's Office."; Locations[n].reload.l6.close_for_night = 1; Locations[n].reload.l8.name = "Reload4"; Locations[n].reload.l8.go = "QC_HouseInsideR4"; Locations[n].reload.l8.emerge = "reload1"; Locations[n].reload.l8.autoreload = "0"; Locations[n].reload.l8.label = "House."; Locations[n].reload.l9.name = "Reload9"; Locations[n].reload.l9.go = "QC_HouseInsideR9"; Locations[n].reload.l9.emerge = "reload1"; Locations[n].reload.l9.autoreload = "0"; Locations[n].reload.l9.label = "House."; Locations[n].reload.l7.name = "reload10"; Locations[n].reload.l7.go = "QC_Residence"; Locations[n].reload.l7.emerge = "reload1"; Locations[n].reload.l7.autoreload = "0"; Locations[n].reload.l7.label = "Pirate Chief's House."; Locations[n].reload.l7.close_for_night = 1; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\town_QC\exit"; Locations[n].id = "QC_town_exit"; locations[n].id.label = "Exit from Quebradas Costillas"; Locations[n].image = "loading\Quebradas Costillas_Town_Exit.tga"; //Sound locations[n].type = "jungle"; // locations[n].fastreload = "QC"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.locators = "QCexit_l"; Locations[n].models.always.exit = "QCexit"; Locations[n].models.always.grassPatch = "QCexit_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "QCexit_p"; //Night Locations[n].models.night.charactersPatch = "QCexit_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "Reload1"; Locations[n].reload.l1.go = "QC_town"; Locations[n].reload.l1.emerge = "reload1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Quebradas Costillas."; Locations[n].reload.l2.name = "Reload2"; Locations[n].reload.l2.go = "QC_port"; Locations[n].reload.l2.emerge = "reload3"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Port."; Locations[n].locators_radius.reload.reload2 = 3.0; Locations[n].reload.l3.name = "Reload3"; Locations[n].reload.l3.go = "QC_Pirate_House"; Locations[n].reload.l3.emerge = "reload1"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "House."; Locations[n].locators_radius.reload.reload3 = 3.0; Locations[n].reload.l4.name = "Reload2_back"; Locations[n].reload.l4.go = "QC_port"; Locations[n].reload.l4.emerge = "reload3"; Locations[n].reload.l4.autoreload = "1"; Locations[n].reload.l4.label = "Port."; Locations[n].locators_radius.reload.Reload2_back = 2.0; Locations[n].reload.l5.name = "Reload3_back"; Locations[n].reload.l5.go = "QC_Pirate_House"; Locations[n].reload.l5.emerge = "reload1"; Locations[n].reload.l5.autoreload = "1"; Locations[n].reload.l5.label = "House."; Locations[n].locators_radius.reload.Reload3_back = 2.0; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\pirateresidence"; Locations[n].id = "QC_residence"; locations[n].id.label = "House of leader Quebradas Costillas pirates"; Locations[n].image = "loading\Pirate_Residence.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "house"; locations[n].fastreload = "QC"; //Models //Always Locations[n].models.always.locators = "resp_l"; Locations[n].models.always.l1 = "resp"; Locations[n].models.always.window = "resp_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "resp_p"; //Night Locations[n].models.night.charactersPatch = "resp_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\qcresp_"; //Reload map Locations[n].reload.l1.name = "Reload1"; Locations[n].reload.l1.go = "QC_town"; Locations[n].reload.l1.emerge = "Reload10"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Кебрадас Костиллас."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\StoreSmall"; Locations[n].image = "loading\store_04.tga"; Locations[n].id = "QC_Store"; locations[n].id.label = "Quebradas Costillas store"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "shop"; locations[n].fastreload = "QC"; //Models //Always Locations[n].models.always.locators = "SS_l"; Locations[n].models.always.l1 = "ss"; Locations[n].models.always.window = "ss_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "ss_p"; Locations[n].models.day.fonar = "SS_fn"; //Night Locations[n].models.night.charactersPatch = "ss_p"; Locations[n].models.night.fonar = "SS_fn"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\qcss_"; //Reload map Locations[n].reload.l1.name = "locator2"; Locations[n].reload.l1.go = "QC_town"; Locations[n].reload.l1.emerge = "Reload5"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Quebradas Costillas."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\SmallHome"; Locations[n].id = "QC_UsurerHouse"; locations[n].id.label = "Loanshark's Office."; Locations[n].image = "loading\house_03.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "house"; locations[n].fastreload = "QC"; //Models //Always Locations[n].models.always.locators = "Sh_L"; Locations[n].models.always.l1 = "SH"; Locations[n].models.always.window = "sh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "SH_p"; //Night Locations[n].models.night.charactersPatch = "SH_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\qcsh_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "QC_town"; Locations[n].reload.l1.emerge = "reload6"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Quebradas Costillas."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\SmallTavern"; Locations[n].id = "QC_Tavern"; locations[n].id.label = "Quebradas Costillas tavern"; Locations[n].image = "loading\tavern_03.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "tavern"; locations[n].fastreload = "QC"; //Models //Always Locations[n].models.always.locators = "ST_l"; Locations[n].models.always.l1 = "ST"; Locations[n].models.always.window = "ST_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "ST_p"; //Night Locations[n].models.night.charactersPatch = "ST_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\qcst_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "QC_town"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Quebradas Costillas."; Locations[n].reload.l2.name = "reload2"; Locations[n].reload.l2.go = "QC_tavern_upstairs"; Locations[n].reload.l2.emerge = "reload2"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.disable = 1; Locations[n].reload.l2.label = "Room."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\SmallHome"; Locations[n].id = "QC_tavern_upstairs"; locations[n].id.label = "Room in Quebradas Costillas tavern"; Locations[n].image = "loading\room.tga"; //Town sack Locations[n].townsack = "Oxbay"; //Sound locations[n].type = "house"; locations[n].fastreload = "QC"; //Models //Always Locations[n].models.always.locators = "SH_l"; Locations[n].models.always.l1 = "SH"; Locations[n].models.always.window = "sh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "SH_p"; //Night Locations[n].models.night.charactersPatch = "SH_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\qcsh_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "QC_tavern"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Tavern."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Outside\Pirate_Outer_Location"; Locations[n].id = "QC_Pirate_house"; locations[n].id.label = "Entrance to strange house"; Locations[n].image = "loading\Pirate_House.tga"; //Sound locations[n].type = "jungle"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.locators = "Pirl_l"; Locations[n].models.always.house = "pirl"; Locations[n].models.always.grassPatch = "pirl_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "Pirl_p"; Locations[n].models.day.fonar = "pirl_fd"; //Night Locations[n].models.night.charactersPatch = "pirl_p"; Locations[n].models.night.fonar = "pirl_fn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "QC_town_exit"; Locations[n].reload.l1.emerge = "reload3"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Jungle."; Locations[n].reload.l3.name = "reload1_back"; Locations[n].reload.l3.go = "QC_town_exit"; Locations[n].reload.l3.emerge = "reload3"; Locations[n].reload.l3.autoreload = "1"; Locations[n].locators_radius.reload.reload1_back = 3.0; Locations[n].reload.l3.label = "Jungle."; Locations[n].reload.l2.name = "reload2"; Locations[n].reload.l2.go = "QC_Pirate_house_inside"; Locations[n].reload.l2.emerge = "reload1"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Enter."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\Pirate_House"; Locations[n].id = "QC_Pirate_house_inside"; locations[n].id.label = "Inside strange house"; Locations[n].image = "loading\room.tga"; //Sound locations[n].type = "house"; //Models //Always Locations[n].models.always.locators = "pirh_l"; Locations[n].models.always.house = "pirh"; Locations[n].models.always.window = "pirh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "pirh_p"; //Night Locations[n].models.night.charactersPatch = "pirh_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\qcpirh_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "QC_pirate_house"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Exit."; n = n + 1; // ------------------------------------------------- Locations[n].filespath.models = "locations\Inside\Smallhome"; Locations[n].id = "QC_HouseInsideR4"; locations[n].id.label = "House"; Locations[n].image = "loading\house_03.tga"; //Sound locations[n].type = "house"; //Models //Always Locations[n].models.always.locators = "SH_l"; Locations[n].models.always.house = "SH"; //Locations[n].models.always.env = "smallhome_FF_02_env"; Locations[n].models.always.window = "Sh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "Sh_p"; //Night Locations[n].models.night.charactersPatch = "Sh_p"; //Environment Locations[n].models.back = "back\qcsh_"; Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "QC_town"; Locations[n].reload.l1.emerge = "reload4"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Quebradas Costillas."; n = n + 1; // ------------------------------------------------- Locations[n].id = "QC_HouseInsideR9"; locations[n].id.label = "House"; Locations[n].image = "loading\house_07.tga"; //Sound locations[n].type = "house"; //Models //Always Locations[n].filespath.models = "locations\inside\Doubleflour_house"; Locations[n].models.always.locators = "LH_F2_l"; Locations[n].models.always.tavern = "LH_F2"; Locations[n].models.always.window = "LH_F2_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Locations[n].models.always.env = "smalltavern_env"; //Day Locations[n].models.day.charactersPatch = "LH_F2_p"; //Night Locations[n].models.night.charactersPatch = "LH_F2_p"; //Environment Locations[n].models.back = "back\qclf2_"; Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "QC_town"; Locations[n].reload.l1.emerge = "reload9"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Quebradas Costillas."; n = n + 1; // ------------------------------------------------- return n; }