int LocationInitRedmond(int n) { // ------------------------------------------------- Locations[n].id = "Redmond_Town_01"; locations[n].id.label = "Redmond"; locations[n].worldmap = "Redmond"; Locations[n].filespath.models = "locations\Town_Redmond\Town_01"; Locations[n].image = "loading\Redmond_Town_01.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "town"; locations[n].fastreload = "Redmond"; LAi_LocationFantomsGen(&locations[n], true); //Models //Always Locations[n].models.always.L1 = "Red01"; Locations[n].models.always.locators = "Red01_l"; Locations[n].models.always.grassPatch = "Red01_g"; //River Locations[n].models.always.dno = "Red01_rb01"; Locations[n].models.always.dno.level = 95; Locations[n].models.always.dno.uvslide.u1 = -0.12; Locations[n].models.always.dno.uvslide.v1 = -0.03; Locations[n].models.always.dno.tech = "LocationRiverFloor"; Locations[n].models.always.mirrow = "Red01_re01"; Locations[n].models.always.mirrow.level = 96; Locations[n].models.always.dnoBlend = "Red01_rb01"; Locations[n].models.always.dnoBlend.level = 97; Locations[n].models.always.dnoBlend.uvslide.u1 = -0.1; Locations[n].models.always.dnoBlend.uvslide.v1 = 0.04; Locations[n].models.always.dnoBlend.tech = "LocationRiverFloorBlend"; Locations[n].models.always.river = "Red01_rt01"; Locations[n].models.always.river.level = 98; Locations[n].models.always.river.uvslide.v0 = -0.1; Locations[n].models.always.river.uvslide.u1 = 0.15; Locations[n].models.always.river.tech = "LocationRiver"; //Day Locations[n].models.day.fonar = "Red01_fd"; Locations[n].models.day.charactersPatch = "Red01_p"; Locations[n].models.day.rinok = "Red01_e01"; //Night Locations[n].models.night.fonar = "Red01_fn"; Locations[n].models.night.charactersPatch = "Red01_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload_1_4"; Locations[n].reload.l1.go = "Redmond_Town_04"; Locations[n].reload.l1.emerge = "reload_4_1"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Редмонд."; Locations[n].locators_radius.reload.reload_1_4 = 2.0; Locations[n].reload.l2.name = "reload_1_4_back"; Locations[n].reload.l2.go = "Redmond_Town_04"; Locations[n].reload.l2.emerge = "reload_4_1"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Редмонд."; Locations[n].locators_radius.reload.reload_1_4_back = 2.0; /* Locations[n].reload.l2.name = "reload_1_2"; Locations[n].reload.l2.go = "Redmond_Town_02"; Locations[n].reload.l2.emerge = "reload_2_1"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Редмонд. Центр."; Locations[n].locators_radius.reload.reload_1_2 = 2.0; Locations[n].reload.l22.name = "reload_1_2_back"; Locations[n].reload.l22.go = "Redmond_Town_02"; Locations[n].reload.l22.emerge = "reload_2_1"; Locations[n].reload.l22.autoreload = "1"; Locations[n].reload.l22.label = "Редмонд. Центр."; Locations[n].locators_radius.reload.reload_1_2_back = 2.0;*/ Locations[n].reload.l3.name = "reload_1_3"; Locations[n].reload.l3.go = "Redmond_Town_03"; Locations[n].reload.l3.emerge = "reload_3_1"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Редмонд."; Locations[n].locators_radius.reload.reload_1_3 = 3.0; Locations[n].reload.l4.name = "reload_1_3_back"; Locations[n].reload.l4.go = "Redmond_Town_03"; Locations[n].reload.l4.emerge = "reload_3_1"; Locations[n].reload.l4.autoreload = "1"; Locations[n].reload.l4.label = "Редмонд."; Locations[n].locators_radius.reload.reload_1_3_back = 3.0; Locations[n].reload.l5.name = "reload_from_port"; Locations[n].reload.l5.go = "redmond_port"; Locations[n].reload.l5.emerge = "reload_2_city"; Locations[n].reload.l5.autoreload = "0"; Locations[n].reload.l5.label = "Порт."; Locations[n].reload.l6.name = "reload_2_3"; Locations[n].reload.l6.go = "Redmond_Town_03"; Locations[n].reload.l6.emerge = "reload_3_2"; Locations[n].reload.l6.autoreload = "0"; Locations[n].reload.l6.label = "Redmond."; Locations[n].locators_radius.reload.reload_2_3 = 2.0; Locations[n].reload.l7.name = "reload_2_4_back"; Locations[n].reload.l7.go = "Redmond_Town_04"; Locations[n].reload.l7.emerge = "reload_4_2"; Locations[n].reload.l7.autoreload = "1"; Locations[n].reload.l7.label = "Redmond."; Locations[n].locators_radius.reload.reload_2_4_back = 2.0; Locations[n].reload.l8.name = "reload_2_4"; Locations[n].reload.l8.go = "Redmond_Town_04"; Locations[n].reload.l8.emerge = "reload_4_2"; Locations[n].reload.l8.autoreload = "1"; Locations[n].reload.l8.label = "Redmond."; Locations[n].locators_radius.reload.reload_2_4 = 2.0; Locations[n].reload.l9.name = "shipyard"; Locations[n].reload.l9.go = "Redmond_shipyard"; Locations[n].reload.l9.emerge = "reload1"; Locations[n].reload.l9.autoreload = "0"; Locations[n].reload.l9.label = "Верфь."; Locations[n].reload.l9.close_for_night = 1; Locations[n].reload.l10.name = "door_6"; Locations[n].reload.l10.go = "Redmond_usurerHouse"; Locations[n].reload.l10.emerge = "locator2"; Locations[n].reload.l10.autoreload = "0"; Locations[n].reload.l10.label = "Дом ростовщика."; Locations[n].reload.l10.close_for_night = 1; Locations[n].reload.l11.name = "door_1"; Locations[n].reload.l11.go = "Redmond_tavern"; Locations[n].reload.l11.emerge = "reload1"; Locations[n].reload.l11.autoreload = "0"; Locations[n].reload.l11.label = "Tavern."; Locations[n].reload.l12.name = "door_11"; Locations[n].reload.l12.go = "Redmond_store"; Locations[n].reload.l12.emerge = "reload1"; Locations[n].reload.l12.autoreload = "0"; Locations[n].reload.l12.label = "Store."; Locations[n].reload.l12.close_for_night = 1; Locations[n].reload.l13.name = "door_5"; Locations[n].reload.l13.go = "Redmond_residence"; Locations[n].reload.l13.emerge = "reload1"; Locations[n].reload.l13.autoreload = "0"; Locations[n].reload.l13.label = "Residence."; Locations[n].reload.l13.close_for_night = 1; /* Locations[n].reload.l7.name = "door_5"; Locations[n].reload.l7.go = "Redmond_HouseInsideR5(01)"; Locations[n].reload.l7.emerge = "reload1"; Locations[n].reload.l7.autoreload = "0"; Locations[n].reload.l7.label = "Дом."; Locations[n].reload.l7.close_for_night = 1; Locations[n].reload.l8.name = "door_7"; Locations[n].reload.l8.go = "Redmond_HouseInsideR7(01)"; Locations[n].reload.l8.emerge = "reload1"; Locations[n].reload.l8.autoreload = "0"; Locations[n].reload.l8.label = "Дом."; Locations[n].reload.l9.name = "door_3"; Locations[n].reload.l9.go = "Redmond_HouseInsideR3(01)"; Locations[n].reload.l9.emerge = "reload1"; Locations[n].reload.l9.autoreload = "0"; Locations[n].reload.l9.label = "Дом."; Locations[n].reload.l10.name = "door_1"; Locations[n].reload.l10.go = "Redmond_HouseInsideR1(01)"; Locations[n].reload.l10.emerge = "reload1"; Locations[n].reload.l10.autoreload = "0"; Locations[n].reload.l10.label = "Дом.";*/ n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_town_03"; locations[n].id.label = "Redmond"; locations[n].worldmap = "Redmond"; Locations[n].filespath.models = "locations\Town_Redmond\Town_03\"; Locations[n].image = "loading\Redmond_Town_03.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "town"; locations[n].fastreload = "Redmond"; LAi_LocationFantomsGen(&locations[n], true); //Models //Always Locations[n].models.always.a = "Red03"; Locations[n].models.always.locators = "Red03_l"; Locations[n].models.always.grassPatch = "Red03_g"; //River Locations[n].models.always.dno = "Red03_rb01"; Locations[n].models.always.dno.level = 95; Locations[n].models.always.dno.uvslide.u1 = -0.12; Locations[n].models.always.dno.uvslide.v1 = -0.03; Locations[n].models.always.dno.tech = "LocationRiverFloor"; Locations[n].models.always.mirrow = "Red03_re01"; Locations[n].models.always.mirrow.level = 96; Locations[n].models.always.dnoBlend = "Red03_rb01"; Locations[n].models.always.dnoBlend.level = 97; Locations[n].models.always.dnoBlend.uvslide.u1 = -0.1; Locations[n].models.always.dnoBlend.uvslide.v1 = 0.04; Locations[n].models.always.dnoBlend.tech = "LocationRiverFloorBlend"; Locations[n].models.always.river = "Red03_rt01"; Locations[n].models.always.river.level = 98; Locations[n].models.always.river.uvslide.v0 = -0.1; Locations[n].models.always.river.uvslide.u1 = 0.15; Locations[n].models.always.river.tech = "LocationRiver"; //Day Locations[n].models.day.charactersPatch = "Red03_p"; Locations[n].models.day.fonar = "Red03_fd"; //Night Locations[n].models.night.charactersPatch = "Red03_p"; Locations[n].models.night.fonar = "Red03_fn"; Locations[n].locators_radius.camdetector.locator11 = 5.0; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l99.name = "Door_12"; Locations[n].reload.l99.go = "Redmond_dungeon_2"; Locations[n].reload.l99.emerge = "Reload1"; Locations[n].reload.l99.autoreload = "0"; Locations[n].reload.l99.label = "Redmond."; Locations[n].reload.l1.name = "reload_3_2"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "reload_2_3"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond. Center."; Locations[n].locators_radius.reload.reload_3_2 = 2.0; Locations[n].reload.l2.name = "reload_3_1"; Locations[n].reload.l2.go = "Redmond_Town_01"; Locations[n].reload.l2.emerge = "reload_1_3"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Redmond."; Locations[n].locators_radius.reload.reload_3_1 = 2.0; Locations[n].reload.l3.name = "reload_3_3"; Locations[n].reload.l3.go = "Redmond_town_exit_1"; Locations[n].reload.l3.emerge = "Reload2"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Jungle."; Locations[n].reload.l24.name = "reload_3_2_back"; Locations[n].reload.l24.go = "Redmond_Town_01"; Locations[n].reload.l24.emerge = "reload_2_3"; Locations[n].reload.l24.autoreload = "1"; Locations[n].reload.l24.label = "Redmond. Center."; Locations[n].locators_radius.reload.reload_3_2_back = 2.0; Locations[n].reload.l5.name = "reload_3_1_back"; Locations[n].reload.l5.go = "Redmond_Town_01"; Locations[n].reload.l5.emerge = "reload_1_3"; Locations[n].reload.l5.autoreload = "1"; Locations[n].reload.l5.label = "Redmond."; Locations[n].locators_radius.reload.reload_3_1_back = 2.0; Locations[n].reload.l6.name = "reload_3_3_back"; Locations[n].reload.l6.go = "Redmond_town_exit_1"; Locations[n].reload.l6.emerge = "Reload2"; Locations[n].reload.l6.autoreload = "0"; Locations[n].reload.l6.label = "Jungle."; Locations[n].reload.l4.name = "door_6"; Locations[n].reload.l4.go = "Redmond_church"; Locations[n].reload.l4.emerge = "Reload1"; Locations[n].reload.l4.autoreload = "0"; Locations[n].reload.l4.label = "Church."; Locations[n].reload.l4.close_for_night = 1; Locations[n].reload.l7.name = "door_1"; Locations[n].reload.l7.go = "Redmond_HouseInsideR1(03)"; Locations[n].reload.l7.emerge = "reload1"; Locations[n].reload.l7.autoreload = "0"; Locations[n].reload.l7.label = "House."; Locations[n].reload.l8.name = "door_11"; Locations[n].reload.l8.go = "Redmond_HouseInsideR11(03)"; Locations[n].reload.l8.emerge = "reload1"; Locations[n].reload.l8.autoreload = "0"; Locations[n].reload.l8.label = "House."; n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_town_04"; locations[n].id.label = "Redmond"; locations[n].worldmap = "Redmond"; Locations[n].filespath.models = "locations\Town_Redmond\Town_04\"; Locations[n].image = "loading\Redmond_Town_04.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "town"; locations[n].fastreload = "Redmond"; LAi_LocationFantomsGen(&locations[n], true); //Models //Always Locations[n].models.always.locators = "Red04_l"; Locations[n].models.always.city = "Red04"; Locations[n].models.always.dno = "Red04_rb"; Locations[n].models.always.dno.level = 95; Locations[n].models.always.dno.uvslide.u1 = -0.12; Locations[n].models.always.dno.uvslide.v1 = -0.03; Locations[n].models.always.dno.tech = "LocationRiverFloor"; Locations[n].models.always.mirrow = "Red04_re"; Locations[n].models.always.mirrow.level = 96; Locations[n].models.always.dnoBlend = "Red04_rb"; Locations[n].models.always.dnoBlend.level = 97; Locations[n].models.always.dnoBlend.uvslide.u1 = -0.1; Locations[n].models.always.dnoBlend.uvslide.v1 = 0.04; Locations[n].models.always.dnoBlend.tech = "LocationRiverFloorBlend"; Locations[n].models.always.river = "Red04_rt"; Locations[n].models.always.river.level = 98; Locations[n].models.always.river.uvslide.v0 = -0.1; Locations[n].models.always.river.uvslide.v1 = 0.15; Locations[n].models.always.river.tech = "LocationRiver"; Locations[n].models.always.grassPatch = "Red04_g"; //Day Locations[n].models.day.fonar = "Red04_fd"; Locations[n].models.day.rinok = "Red04_e01"; Locations[n].models.day.charactersPatch = "Red04_pd"; //Night Locations[n].models.night.fonar = "Red04_fn"; Locations[n].models.night.charactersPatch = "Red04_pn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload_4_2"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "reload_2_4"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Redmond. Center."; Locations[n].locators_radius.reload.reload_4_2 = 2.0; Locations[n].reload.l21.name = "reload_4_2_back"; Locations[n].reload.l21.go = "Redmond_Town_01"; Locations[n].reload.l21.emerge = "reload_2_4"; Locations[n].reload.l21.autoreload = "1"; Locations[n].reload.l21.label = "Redmond. Center."; Locations[n].locators_radius.reload.reload_4_2_back = 2.0; Locations[n].reload.l2.name = "reload_4_1"; Locations[n].reload.l2.go = "Redmond_Town_01"; Locations[n].reload.l2.emerge = "reload_1_4"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Redmond."; Locations[n].locators_radius.reload.reload_4_1 = 2.0; Locations[n].reload.l22.name = "reload_4_1_back"; Locations[n].reload.l22.go = "Redmond_Town_01"; Locations[n].reload.l22.emerge = "reload_1_4"; Locations[n].reload.l22.autoreload = "1"; Locations[n].reload.l22.label = "Redmond."; Locations[n].locators_radius.reload.reload_4_1_back = 2.0; Locations[n].reload.l3.name = "reload_2_jungle"; Locations[n].reload.l3.go = "Redmond_Town_exit_2"; Locations[n].reload.l3.emerge = "Reload2"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Jungle."; Locations[n].reload.l4.name = "door_7"; Locations[n].reload.l4.go = "Redmond_prison"; Locations[n].reload.l4.emerge = "reload1"; Locations[n].reload.l4.autoreload = "0"; Locations[n].reload.l4.label = "Prison."; Locations[n].reload.l4.close_for_night = 1; Locations[n].locators_radius.reload.reload1 = 0.75; Locations[n].reload.l7.name = "door_1"; Locations[n].reload.l7.go = "Redmond_HouseInsideR1"; Locations[n].reload.l7.emerge = "reload1"; Locations[n].reload.l7.autoreload = "0"; Locations[n].reload.l7.label = "House."; Locations[n].reload.l7.close_for_night = 0; Locations[n].locators_radius.reload.reload1 = 0.75; Locations[n].reload.l8.name = "door_6"; Locations[n].reload.l8.go = "Redmond_HouseInsideR6"; Locations[n].reload.l8.emerge = "reload1"; Locations[n].reload.l8.autoreload = "0"; Locations[n].reload.l8.label = "House."; Locations[n].reload.l8.close_for_night = 0; Locations[n].locators_radius.reload.reload1 = 0.75; Locations[n].reload.l9.name = "door_2"; Locations[n].reload.l9.go = "Redmond_HouseInsideR2"; Locations[n].reload.l9.emerge = "reload1"; Locations[n].reload.l9.autoreload = "0"; Locations[n].reload.l9.label = "House."; Locations[n].reload.l9.close_for_night = 0; Locations[n].locators_radius.reload.reload1 = 0.75; Locations[n].reload.l10.name = "door_4"; Locations[n].reload.l10.go = "Redmond_HouseInsideR4"; Locations[n].reload.l10.emerge = "reload1"; Locations[n].reload.l10.autoreload = "0"; Locations[n].reload.l10.label = "House."; Locations[n].reload.l10.close_for_night = 0; Locations[n].locators_radius.reload.reload1 = 0.75; n = n + 1; // ------------------------------------------------- Locations[n].id = "REDMOND_PORT"; locations[n].id.label = "Redmond port"; locations[n].worldmap = "Redmond"; Locations[n].filespath.models = "locations\Town_Redmond\Port\"; Locations[n].image = "loading\Redmond_Port.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "port"; locations[n].fastreload = "Redmond"; LAi_LocationFantomsGen(&locations[n], true); //Models //Always Locations[n].models.always.l1 = "RedPort"; Locations[n].models.always.l1.foam = "1"; Locations[n].models.always.locators = "RedPort_l"; Locations[n].models.always.grassPatch = "Redport_g"; Locations[n].models.always.seabed = "RedPort_sb"; Locations[n].models.always.seabed.foam = "1"; //Day Locations[n].models.day.charactersPatch = "RedPort_pd"; Locations[n].models.day.rinok = "RedPort_e01"; //рынок Locations[n].models.day.fonar = "RedPort_fd"; Locations[n].models.day.jumppatch = "RedPort_j"; //Night Locations[n].models.night.charactersPatch = "Redport_pn"; Locations[n].models.night.fonar = "Redport_fn"; Locations[n].models.night.jumppatch = "RedPort_j"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload_2_city"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "reload_from_port"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; Locations[n].reload.l2.name = "sea_1"; Locations[n].reload.l2.go = "Redmond"; Locations[n].reload.l2.emerge = "reload_2"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Sea."; Locations[n].locators_radius.reload.sea_1 = 3.0; Locations[n].reload.l3.name = "sea_2"; Locations[n].reload.l3.go = "Redmond"; Locations[n].reload.l3.emerge = "reload_2"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Sea."; Locations[n].locators_radius.reload.sea_2 = 3.0; Locations[n].reload.l4.name = "sea_1_back"; Locations[n].reload.l4.go = "Redmond"; Locations[n].reload.l4.emerge = "reload_2"; Locations[n].reload.l4.autoreload = "0"; Locations[n].reload.l4.label = "Sea."; Locations[n].locators_radius.reload.sea_1_back = 2.0; Locations[n].reload.l5.name = "sea_2_back"; Locations[n].reload.l5.go = "Redmond"; Locations[n].reload.l5.emerge = "reload_2"; Locations[n].reload.l5.autoreload = "0"; Locations[n].reload.l5.label = "Sea."; Locations[n].locators_radius.reload.sea_2_back = 2.0; Locations[n].reload.l6.name = "Door_1"; Locations[n].reload.l6.go = "Redmond_Head_port_house"; Locations[n].reload.l6.emerge = "reload1"; Locations[n].reload.l6.autoreload = "0"; Locations[n].reload.l6.label = "Head Port House."; n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_town_exit_1"; locations[n].id.label = "Exit from Redmond"; Locations[n].filespath.models = "locations\Town_Redmond\REDexit1\"; Locations[n].image = "loading\Redmond_Town_Exit_01.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "jungle"; // locations[n].fastreload = "Redmond"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.locators = "Redexit1_l"; Locations[n].models.always.exit = "Redexit1"; Locations[n].models.always.grassPatch = "Redexit1_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "Redexit1_p"; Locations[n].models.day.fonar = "redexit1_fd"; //Night Locations[n].models.night.charactersPatch = "redexit1_p"; Locations[n].models.night.fonar = "redexit1_fn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "Reload2"; Locations[n].reload.l1.go = "Redmond_Town_03"; Locations[n].reload.l1.emerge = "reload_3_3"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; Locations[n].reload.l2.name = "Reload1"; Locations[n].reload.l2.go = "Redmond_shore_01"; Locations[n].reload.l2.emerge = "reload2"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Devil's Throat."; Locations[n].locators_radius.reload.reload1 = 3.0; Locations[n].reload.l3.name = "Reload1_back"; Locations[n].reload.l3.go = "Redmond_shore_01"; Locations[n].reload.l3.emerge = "reload2"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Devil's Throat."; Locations[n].locators_radius.reload.Reload1_back = 2.0; n = n + 1; // --------------------------------------------------- Locations[n].id = "Redmond_town_exit_2"; locations[n].id.label = "Exit from Redmond"; Locations[n].filespath.models = "locations\Town_Redmond\REDexit2\"; Locations[n].image = "loading\Redmond_Town_Exit_02.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "jungle"; // locations[n].fastreload = "Redmond"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.locators = "Redexit2_l"; Locations[n].models.always.exit = "Redexit2"; Locations[n].models.always.grassPatch = "Redexit2_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "Redexit2_p"; Locations[n].models.day.fonar = "Redexit2_fd"; //Night Locations[n].models.night.charactersPatch = "Redexit2_p"; Locations[n].models.night.fonar = "Redexit2_fn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "Reload2"; Locations[n].reload.l1.go = "Redmond_town_04"; Locations[n].reload.l1.emerge = "reload_2_jungle"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; Locations[n].reload.l3.name = "Reload2_back"; Locations[n].reload.l3.go = "Redmond_town_04"; Locations[n].reload.l3.emerge = "reload_2_jungle"; Locations[n].reload.l3.autoreload = "0"; Locations[n].reload.l3.label = "Redmond."; /* Locations[n].reload.l2.name = "reload1"; Locations[n].reload.l2.go = "Redmond_shore_02"; Locations[n].reload.l2.emerge = "reload2"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Бухта."; Locations[n].locators_radius.reload.reload2 = 3.0;*/ Locations[n].reload.l2.name = "Reload1"; Locations[n].reload.l2.go = "Redmond_jungle_01"; Locations[n].reload.l2.emerge = "Reload1"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Jungle."; Locations[n].locators_radius.reload.reload1 = 2.0; Locations[n].reload.l4.name = "Reload1_back"; Locations[n].reload.l4.go = "Redmond_jungle_01"; Locations[n].reload.l4.emerge = "Reload1"; Locations[n].reload.l4.autoreload = "1"; Locations[n].reload.l4.label = "Jungle."; Locations[n].locators_radius.reload.reload1 = 2.0; n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_Shore_01"; locations[n].id.label = "Redmond shore"; locations[n].worldmap = "RShore 1"; Locations[n].filespath.models = "locations\Outside\Shore_7\"; Locations[n].image = "loading\Redmond_Shore_01.tga"; Locations[n].name = "Devil's Throat"; //Sound locations[n].type = "seashore"; //Models //Always Locations[n].models.always.jungle = "Shore07"; Locations[n].models.always.jungle.foam = "1"; Locations[n].models.always.locators = "Shore07_l"; Locations[n].models.always.grassPatch = "Shore07_g"; Locations[n].models.always.seabed = "Shore07_sb"; Locations[n].models.always.seabed.foam = "1"; /* Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend";*/ //Day Locations[n].models.day.charactersPatch = "Shore07_p"; //Night Locations[n].models.night.charactersPatch = "Shore07_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload2"; Locations[n].reload.l1.go = "Redmond_Town_exit_1"; Locations[n].reload.l1.emerge = "Reload1"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Jungle."; Locations[n].locators_radius.reload.reload2 = 3.0; Locations[n].reload.l3.name = "reload2_back"; Locations[n].reload.l3.go = "Redmond_Town_exit_1"; Locations[n].reload.l3.emerge = "Reload1"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Jungle."; Locations[n].locators_radius.reload.reload2_back = 3.0; Locations[n].reload.l2.name = "boat"; Locations[n].reload.l2.go = "Redmond"; Locations[n].reload.l2.emerge = "reload_1"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Sea."; Locations[n].locators_radius.reload.boat = 9.0; n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_jungle_01"; locations[n].id.label = "Redmond jungles"; Locations[n].filespath.models = "locations\Outside\jungle_8\"; Locations[n].image = "loading\Redmond_Jungle_01.tga"; //Sound locations[n].type = "jungle"; LAi_LocationMonstersGen(&locations[n], true); LAi_LocationSetMonstersTime(&locations[n], 22, 6); //Models //Always Locations[n].models.always.jungle = "jungle08"; Locations[n].models.always.locators = "jungle08_l"; Locations[n].models.always.grassPatch = "JUNGLE08_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "jungle08_p"; // Locations[n].models.day.fonar = "jungle01_fd"; //Night Locations[n].models.night.charactersPatch = "jungle08_p"; // Locations[n].models.night.fonar = "jungle01_fn"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_town_exit_2"; Locations[n].reload.l1.emerge = "reload1"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Jungle."; Locations[n].locators_radius.reload.reload1 = 3.0; Locations[n].reload.l4.name = "reload1_back"; Locations[n].reload.l4.go = "Redmond_town_exit_2"; Locations[n].reload.l4.emerge = "reload1"; Locations[n].reload.l4.autoreload = "1"; Locations[n].reload.l4.label = "Jungle."; Locations[n].locators_radius.reload.reload1_back = 2.0; Locations[n].reload.l2.name = "reload2"; Locations[n].reload.l2.go = "Redmond_shore_02"; Locations[n].reload.l2.emerge = "reload2"; Locations[n].reload.l2.autoreload = "1"; Locations[n].reload.l2.label = "Rocky Shore."; Locations[n].locators_radius.reload.reload2 = 3.0; Locations[n].reload.l3.name = "reload2_back"; Locations[n].reload.l3.go = "Redmond_shore_02"; Locations[n].reload.l3.emerge = "reload2"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Rocky Shore."; Locations[n].locators_radius.reload.reload2_back = 2.0; n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_shore_02"; locations[n].id.label = "Redmond shore"; locations[n].worldmap = "RShore 2"; Locations[n].filespath.models = "locations\Outside\Shore_3\"; Locations[n].image = "loading\Redmond_Shore_02.tga"; Locations[n].name = "Rocky Shore"; //Sound locations[n].type = "seashore"; //Models //Always Locations[n].models.always.jungle = "shore03"; Locations[n].models.always.jungle.foam = "1"; Locations[n].models.always.locators = "shore03_l"; Locations[n].models.always.seabed = "shore03_sb"; Locations[n].models.always.seabed.foam = "1"; Locations[n].models.always.grassPatch = "Shore03_g"; Locations[n].models.always.l1 = "plan_1"; Locations[n].models.always.l1.level = 9; Locations[n].models.always.l1.tech = "LocationModelBlend"; Locations[n].models.always.l2 = "plan_2"; Locations[n].models.always.l2.level = 8; Locations[n].models.always.l2.tech = "LocationModelBlend"; Locations[n].models.always.l3 = "plan_3"; Locations[n].models.always.l3.level = 7; Locations[n].models.always.l3.tech = "LocationModelBlend"; //Day Locations[n].models.day.charactersPatch = "shore03_p"; //Night Locations[n].models.night.charactersPatch = "shore03_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "true"; //Reload map Locations[n].reload.l1.name = "reload2"; Locations[n].reload.l1.go = "Redmond_jungle_01"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "1"; Locations[n].reload.l1.label = "Jungle."; Locations[n].locators_radius.reload.reload2 = 2.0; Locations[n].reload.l3.name = "reload2_back"; Locations[n].reload.l3.go = "Redmond_jungle_01"; Locations[n].reload.l3.emerge = "reload2"; Locations[n].reload.l3.autoreload = "1"; Locations[n].reload.l3.label = "Jungle."; Locations[n].locators_radius.reload.reload2_back = 2.0; Locations[n].reload.l2.name = "boat"; Locations[n].reload.l2.go = "Redmond"; Locations[n].reload.l2.emerge = "reload_3"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Sea."; Locations[n].locators_radius.reload.boat = 9.0; n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_tavern"; locations[n].id.label = "Redmond tavern"; Locations[n].filespath.models = "locations\inside\Largetavern\"; Locations[n].image = "loading\Tavern_01.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "tavern"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.tavern = "LT"; Locations[n].models.always.locators = "LT_l"; Locations[n].models.always.window = "LT_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LT_p"; //Night Locations[n].models.night.charactersPatch = "LT_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redlt_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond. Center."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_tavern_upstairs"; locations[n].id.label = "Room in Redmond tavern"; Locations[n].image = "loading\Tavern_Upstairs_01.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].filespath.models = "locations\inside\Doubleflour_house"; Locations[n].models.always.locators = "LH_F2_l"; Locations[n].models.always.tavern = "LH_F2"; Locations[n].models.always.window = "LH_F2_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LH_F2_p"; //Night Locations[n].models.night.charactersPatch = "LH_F2_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redlf2_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_tavern"; Locations[n].reload.l1.emerge = "reload2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Tavern."; Locations[n].locators_radius.reload.reload1 = 0.8; n = n + 1; //------------------------------------------------- Locations[n].id = "Redmond_store"; locations[n].id.label = "Redmond store"; Locations[n].filespath.models = "locations\inside\MediumStore\"; Locations[n].image = "loading\Store_02.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "shop"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.locators = "MS_l"; Locations[n].models.always.store = "MS"; Locations[n].models.always.window = "MS_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "MS_p"; //Night Locations[n].models.night.charactersPatch = "MS_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redms_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_11"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond. Center."; Locations[n].locators_radius.camdetector.camera1 = 5; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; //------------------------------------------------- Locations[n].id = "Redmond_UsurerHouse"; locations[n].id.label = "Loanshark's Office"; Locations[n].filespath.models = "locations\inside\StoreSmall\"; Locations[n].image = "loading\room.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.locators = "SS_l"; Locations[n].models.always.store = "SS"; Locations[n].models.always.window = "SS_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "SS_p"; Locations[n].models.day.fonar = "SS_fn"; //Night Locations[n].models.night.charactersPatch = "SS_p"; Locations[n].models.night.fonar = "SS_fn"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redss_"; //Reload map Locations[n].reload.l1.name = "locator2"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_6"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_Shipyard"; locations[n].id.label = "Redmond shipyard"; Locations[n].filespath.models = "locations\inside\Shipyard\"; Locations[n].image = "loading\Shipyard_01.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "shop"; locations[n].fastreload = "Redmond"; //Models Locations[n].models.back = "back\redsh1_"; //Always Locations[n].models.always.locators = "sh01_l"; Locations[n].models.always.shipyard = "sh01"; Locations[n].models.always.window = "sh01_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "sh01_p"; Locations[n].models.day.fd = "Sh01_fd"; //Night Locations[n].models.night.charactersPatch = "sh01_p"; Locations[n].models.night.fn = "Sh01_fn"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "shipyard"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; //------------------------------------------------- Locations[n].id = "Redmond_Residence"; locations[n].id.label = "Redmond townhall"; Locations[n].filespath.models = "locations\inside\Residence_BackHall"; Locations[n].image = "loading\Redmond_Residence.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "residence"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.locators = "ResB_l"; Locations[n].models.always.l1 = "ResB"; Locations[n].models.always.window = "ResB_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "ResB_p"; Locations[n].models.day.lights.candles = "candelabrum_small"; //Night Locations[n].models.night.charactersPatch = "ResB_p"; Locations[n].models.night.lights.candles = "candelabrum_small"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redrsb_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_5"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond. Center."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_prison"; locations[n].id.label = "Redmond prison"; Locations[n].filespath.models = "locations\inside\prison"; Locations[n].image = "loading\Prison_01.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "jail"; LAi_LocationFantomsGen(&locations[n], true); //Models //Always Locations[n].models.always.prison = "Pri"; Locations[n].models.always.locators = "Pri_l"; Locations[n].models.always.window = "Pri_w"; //Locations[n].models.always.flame = "prison_flame"; //Day Locations[n].models.day.charactersPatch = "Pri_p"; //Night Locations[n].models.night.charactersPatch = "Pri_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_04"; Locations[n].reload.l1.emerge = "door_7"; Locations[n].reload.l1.label = "Redmond."; locations[n].reload.l2.name = "reload12"; locations[n].reload.l2.go = ""; locations[n].reload.l2.emerge = "reload12"; locations[n].reload.l2.disable = 1; Locations[n].locators_radius.reload.reload12 = 0.5; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // Redmond_church ------------------------------------------------- Locations[n].id = "Redmond_church"; locations[n].id.label = "Redmond's church"; Locations[n].image = "loading\Medium_Churche.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "church"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].filespath.models = "locations\inside\Church_inside\"; Locations[n].models.always.city = "Church"; Locations[n].models.always.locators = "Church_l"; Locations[n].models.always.window = "church_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day // Locations[n].models.day.lamp = "FalaiseDeFleur05_day"; Locations[n].models.day.charactersPatch = "Church_p"; //Night // Locations[n].models.night.lamp = "FalaiseDeFleur05_night"; Locations[n].models.night.charactersPatch = "Church_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_town_03"; Locations[n].reload.l1.emerge = "door_6"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond"; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_HouseInsideR6"; locations[n].id.label = "House"; Locations[n].image = "loading\house_05.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].filespath.models = "locations\inside\mh4\"; Locations[n].models.always.city = "mh4"; Locations[n].models.always.locators = "mh4_l"; Locations[n].models.always.window = "mh4_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day // Locations[n].models.day.lamp = "FalaiseDeFleur05_day"; Locations[n].models.day.charactersPatch = "mh4_p"; //Night // Locations[n].models.night.lamp = "FalaiseDeFleur05_night"; Locations[n].models.night.charactersPatch = "mh4_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh4_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_town_04"; Locations[n].reload.l1.emerge = "door_6"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond"; n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_HouseInsideR1"; locations[n].id.label = "House"; Locations[n].image = "loading\room.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].filespath.models = "locations\inside\mh6\"; Locations[n].models.always.city = "mh6"; Locations[n].models.always.locators = "mh6_l"; Locations[n].models.always.window = "mh6_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day // Locations[n].models.day.lamp = "FalaiseDeFleur05_day"; Locations[n].models.day.charactersPatch = "mh6_p"; //Night // Locations[n].models.night.lamp = "FalaiseDeFleur05_night"; Locations[n].models.night.charactersPatch = "mh6_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh6_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_town_04"; Locations[n].reload.l1.emerge = "door_1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond"; n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_HouseInsideR2"; locations[n].id.label = "House"; Locations[n].image = "loading\house_03.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].filespath.models = "locations\inside\Smallhome\"; Locations[n].models.always.city = "sh"; Locations[n].models.always.locators = "sh_l"; Locations[n].models.always.window = "sh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day // Locations[n].models.day.lamp = "FalaiseDeFleur05_day"; Locations[n].models.day.charactersPatch = "sh_p"; //Night // Locations[n].models.night.lamp = "FalaiseDeFleur05_night"; Locations[n].models.night.charactersPatch = "sh_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redsh_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_town_04"; Locations[n].reload.l1.emerge = "door_2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond"; n = n + 1; // ------------------------------------------------- Locations[n].id = "Redmond_HouseInsideR4"; locations[n].id.label = "House"; Locations[n].image = "loading\House_06.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].filespath.models = "locations\inside\mh8\"; Locations[n].models.always.city = "mh8"; Locations[n].models.always.locators = "mh8_l"; Locations[n].models.always.window = "mh8_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day // Locations[n].models.day.lamp = "FalaiseDeFleur05_day"; Locations[n].models.day.charactersPatch = "mh8_p"; //Night // Locations[n].models.night.lamp = "FalaiseDeFleur05_night"; Locations[n].models.night.charactersPatch = "mh8_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh8_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_town_04"; Locations[n].reload.l1.emerge = "door_4"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond"; Locations[n].locators_radius.camdetector.camera1 = 3.0; Locations[n].locators_radius.camdetector.camera2 = 1.8; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_HouseInsideR1(03)"; locations[n].id.label = "House"; Locations[n].filespath.models = "locations\inside\MediumHouse\"; Locations[n].image = "loading\room.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.locators = "mh_l"; Locations[n].models.always.shipyard = "mh"; Locations[n].models.always.window = "mh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh_p"; //Night Locations[n].models.night.charactersPatch = "mh_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_03"; Locations[n].reload.l1.emerge = "door_1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_HouseInsideR11(03)"; locations[n].id.label = "House"; Locations[n].filespath.models = "locations\inside\mh7\"; Locations[n].image = "loading\room.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.locators = "mh7_l"; Locations[n].models.always.shipyard = "mh7"; Locations[n].models.always.window = "mh7_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh7_p"; //Night Locations[n].models.night.charactersPatch = "mh7_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh7_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_03"; Locations[n].reload.l1.emerge = "door_11"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_HouseInsideR12"; locations[n].id.label = "House"; Locations[n].filespath.models = "locations\inside\MediumHouse\"; Locations[n].image = "loading\room.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.locators = "mh_l"; Locations[n].models.always.shipyard = "mh"; Locations[n].models.always.window = "mh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh_p"; //Night Locations[n].models.night.charactersPatch = "mh_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_12"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_HouseInsideR7(01)"; locations[n].id.label = "House"; Locations[n].filespath.models = "locations\inside\mh9\"; Locations[n].image = "loading\house_05.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].filespath.models = "locations\inside\mh9\"; Locations[n].models.always.city = "mh9"; Locations[n].models.always.locators = "mh9_l"; Locations[n].models.always.window = "mh9_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day // Locations[n].models.day.lamp = "FalaiseDeFleur05_day"; Locations[n].models.day.charactersPatch = "mh9_p"; //Night // Locations[n].models.night.lamp = "FalaiseDeFleur05_night"; Locations[n].models.night.charactersPatch = "mh9_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh9_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_7"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_HouseInsideR3(01)"; locations[n].id.label = "House"; Locations[n].filespath.models = "locations\inside\mh10\"; Locations[n].image = "loading\House_04.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].filespath.models = "locations\inside\mh10\"; Locations[n].models.always.city = "mh10"; Locations[n].models.always.locators = "mh10_l"; Locations[n].models.always.window = "mh10_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day // Locations[n].models.day.lamp = "FalaiseDeFleur05_day"; Locations[n].models.day.charactersPatch = "mh10_p"; //Night // Locations[n].models.night.lamp = "FalaiseDeFleur05_night"; Locations[n].models.night.charactersPatch = "mh10_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh10_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_3"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_HouseInsideR1(01)"; locations[n].id.label = "House"; Locations[n].filespath.models = "locations\inside\mh5\"; Locations[n].image = "loading\house_06.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].filespath.models = "locations\inside\mh5\"; Locations[n].models.always.city = "mh5"; Locations[n].models.always.locators = "mh5_l"; Locations[n].models.always.window = "mh5_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day // Locations[n].models.day.lamp = "FalaiseDeFleur05_day"; Locations[n].models.day.charactersPatch = "mh5_p"; //Night // Locations[n].models.night.lamp = "FalaiseDeFleur05_night"; Locations[n].models.night.charactersPatch = "mh5_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh5_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_HouseInsideR5(01)"; locations[n].id.label = "House"; Locations[n].filespath.models = "locations\inside\Doubleflour_house\"; Locations[n].image = "loading\house_08.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Models //Always Locations[n].models.always.locators = "LH_F1_l"; Locations[n].models.always.tavern = "LH_F1"; Locations[n].models.always.window = "LF1_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "LH_F1_p"; //Night Locations[n].models.night.charactersPatch = "LH_F1_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redlf2_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_5"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_HouseInsideR4(02)"; locations[n].id.label = "House"; Locations[n].filespath.models = "locations\inside\mh10\"; Locations[n].image = "loading\House_04.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.locators = "mh10_l"; Locations[n].models.always.shipyard = "mh10"; Locations[n].models.always.window = "mh10_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh10_p"; //Night Locations[n].models.night.charactersPatch = "mh10_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh10_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_4"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_HouseInsideR3(02)"; locations[n].id.label = "House"; Locations[n].filespath.models = "locations\inside\mh7\"; Locations[n].image = "loading\room.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.locators = "mh7_l"; Locations[n].models.always.shipyard = "mh7"; Locations[n].models.always.window = "mh7_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh7_p"; //Night Locations[n].models.night.charactersPatch = "mh7_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh7_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_3"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_HouseInsideR2(02)"; locations[n].id.label = "House"; Locations[n].filespath.models = "locations\inside\mh9\"; Locations[n].image = "loading\house_05.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.locators = "mh9_l"; Locations[n].models.always.shipyard = "mh9"; Locations[n].models.always.window = "mh9_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh9_p"; //Night Locations[n].models.night.charactersPatch = "mh9_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redmh9_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_2"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_HouseInsideR7(02)"; locations[n].id.label = "House"; Locations[n].filespath.models = "locations\inside\Smallhome\"; Locations[n].image = "loading\house_03.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.locators = "sh_l"; Locations[n].models.always.shipyard = "sh"; Locations[n].models.always.window = "sh_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "sh_p"; //Night Locations[n].models.night.charactersPatch = "sh_p"; //Environment Locations[n].environment.weather = "true"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\redsh_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_01"; Locations[n].reload.l1.emerge = "door_7"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; n = n + 1; //___________________________________________________________________ Locations[n].id = "Redmond_Dungeon_2"; locations[n].id.label = "Dungeon"; Locations[n].filespath.models = "locations\inside\Dungeon_2\"; Locations[n].image = "loading\Dungeon 02.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "dungeon"; locations[n].fastreload = "Redmond"; //Models //Always Locations[n].models.always.locators = "d02_l"; Locations[n].models.always.dungeon = "d02"; Locations[n].models.always.fonar = "d02_fn"; //Day Locations[n].models.day.charactersPatch = "d02_p"; // Locations[n].models.day.fonar = "d02_fd"; //Night Locations[n].models.night.charactersPatch = "d02_p"; // Locations[n].models.night.env = "d02_fn"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].monsters = 1; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "Redmond_Town_03"; Locations[n].reload.l1.emerge = "door_12"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond."; Locations[n].items.randitem1 = "blade11"; LAi_LocationFantomsGen(&locations[n], true); n = n + 1; Locations[n].id = "Redmond_Head_port_house"; locations[n].id.label = "Head port house"; //Sound Locations[n].filespath.models = "locations\inside\mh5"; Locations[n].image = "loading\house_06.tga"; //Town sack Locations[n].townsack = "Redmond"; //Sound locations[n].type = "house"; locations[n].fastreload = "redmond"; //Models Locations[n].models.always.locators = "mh5_l"; Locations[n].models.always.house = "mh5"; Locations[n].models.always.window = "mh5_w"; Locations[n].models.always.window.tech = "LocationWindows"; Locations[n].models.always.window.level = 50; //Day Locations[n].models.day.charactersPatch = "mh5_p"; //Night Locations[n].models.night.charactersPatch = "mh5_p"; //Environment Locations[n].environment.weather = "false"; Locations[n].environment.sea = "false"; Locations[n].models.back = "back\ffmh5_"; //Reload map Locations[n].reload.l1.name = "reload1"; Locations[n].reload.l1.go = "redmond_port"; Locations[n].reload.l1.emerge = "door_1"; Locations[n].reload.l1.autoreload = "0"; Locations[n].reload.l1.label = "Redmond. Port."; LAi_LocationFightDisable(&Locations[n], true); n = n + 1; return n; }