#ifndef SEA_AI_SCRIPT_DEFINES #define SEA_AI_SCRIPT_DEFINES #define SEA_EXECUTE "sea_execute" #define SEA_REALIZE "sea_realize" // #define SEA_GET_LAYERS "SeaGetLayers" // #define EVENT_SEA_LOGIN "EventSeaLogin" // Abordage Section #define ABORDAGE_CAN_BE "AbordageCanBe" // Weather Section #define WEATHER_LIGHTNING "WhrLightning" #define WEATHER_CALC_FOG_COLOR "WhrCalcFogColor" // Bort Section #define SHIP_BORT_FIRE "Ship_Bort_Fire" // Balls Section #define BALL_FORT_HIT "Ball_FortHit" #define BALL_WATER_HIT "Ball_WaterHit" #define BALL_ISLAND_HIT "Ball_IslandHit" #define BALL_FLY_UPDATE "Ball_FlyUpdate" // Group section #define GROUP_CHECKTASKEVENT "GrpChkTsk" // Ship section #define SHIP_DEAD "ShpDead" #define SHIP_CREATE "ShpCreate" #define SHIP_DELETE "ShpDelete" #define SHIP_FIRE_DAMAGE "ShpFDamage" #define SHIP_TO_STRAND "Shp2Strand" #define SHIP_TO_STRAND_NEXT "Shp2StrandNext" #define SHIP_MAST_DAMAGE "ShpMastDamage" #define SHIP_SAIL_DAMAGE "ShpSailDamage" #define SHIP_HULL_HIT "Shp_HullHit" #define SHIP_SHIP2ISLAND_COLLISION "Shp_ShipIslColl" #define SHIP_SHIP2SHIP_COLLISION "Shp_Ship2ShipColl" #define SHIP_GET_CURRENT_BALLS_NUM "Shp_GetCurBallsNum" #define SHIP_NOT_ENOUGH_BALLS "Shp_NotEnoughBalls" #define SHIP_CHECK_SITUATION "Shp_ChkSituation" #define SHIP_UPDATE_PARAMETERS "Shp_UpdParams" #define SHIP_CHANGE_CHARGE "ShpChCharge" #define SHIP_CHECK_RELOAD_ENABLE "ShpChkReloadEnable" #define SHIP_FIRE_ACTION "ShpFireAction" #define SHIP_EAT_SWIM_GOOD "ShpEatSwimGood" #define SHIP_GET_BORT_FIRE_DELTA "ShpGetBortFireDelta" #define SHIP_BRANDER_DETONATE "ShpBrndrBoom" #define SHIP_ACTIVATE_FIRE_PLACE "ShpActFirePlace" #define SHIP_MAST_TOUCH_ISLAND 0 #define SHIP_MAST_TOUCH_SHIP 1 // Fort Section #define FORT_NORMAL 0 #define FORT_ABORDAGE 1 #define FORT_DEAD 2 #define SHIP_ABORDAGE 3 #define FORT_CREATE "FortCreate" #define FORT_DELETE "FortDelete" #define FORT_CANNON_DAMAGE "FortCDamage" // Cannon Section #define CANNON_RECALCULATE_PARAMETERS "CannReCaclParam" #define CANNON_GET_RECHARGE_TIME "CannGRTime" #define CANNON_GET_FIRE_TIME "CannGFTime" #define CANNON_FIRE "CannFire" #define CANNON_GET_FIRE_HEIGHT "CannGFHeight" #define CANNON_UNLOAD "CannUnload" #define CANNON_LOAD "CannLoad" // AI Section // Nation section #define RELATION_UNKNOWN -1 #define RELATION_FRIEND 0 #define RELATION_NEUTRAL 1 #define RELATION_ENEMY 2 #define AI_ALL 10000 #define AI_SELECT 10010 #define AI_ANY 10020 #define AI_WEAKEST_WAR 10030 #define AI_STRONGEST_WAR 10040 #define AI_WEAKEST_TRADE 10050 #define AI_STRONGEST_TRADE 10060 #define AI_RUNAWAY 20000 #define AI_RUNAWAY_ALL 20010 #define AI_ATTACK_HULL 20020 #define AI_ATTACK_RIG 20030 #define AI_ATTACK_DECK 20040 #define AI_ABORDAGE 20050 #define AI_DEFEND_TRADE 20060 #define AI_DEFEND_WAR 20070 #define AI_ABORDAGE_SUCCESS 30000 #define AI_KILL_SUCCESS 30010 #define AI_SAIL_STATE 30020 #define AI_PEOPLE_STATE 30030 #define AI_HULL_STATE 30040 // define AI tasks #define AITASK_NONE -1 #define AITASK_DRIFT 0 #define AITASK_ATTACK 1 #define AITASK_FOLLOW 2 #define AITASK_DEFEND 3 #define AITASK_DEFEND_GROUP 4 #define AITASK_ABORDAGE 5 #define AITASK_RUNAWAY 6 #define AITASK_MOVE 7 #define AITASK_BRANDER 8 // define AI tasks priority #define PRIMARY_TASK 0 #define SECONDARY_TASK 1 // define AI messages #define AI_MESSAGE_SET_CANNON_ATTRIBUTE 51000 #define AI_MESSAGE_ADD_SHIP 51001 #define AI_MESSAGE_CANNON_FIRE 51002 #define AI_MESSAGE_CANNON_RELOAD 51003 #define AI_MESSAGE_SET_CAMERAS_ATTRIBUTE 51004 #define AI_MESSAGE_ADD_FORT 51005 #define AI_MESSAGE_ADD_AI_TEMPLATE 51007 #define AI_MESSAGE_FORT_HIT 51008 #define AI_MESSAGE_GROUP_SET_TASK 51009 // "lss" AI_MESSAGE_GROUP_SET_ATTACK, TASK_COMMAND, GroupName, AttakinGroupName #define AI_MESSAGE_GROUP_SET_XYZ_AY 51010 // "lsffff" AI_MESSAGE_GROUP_SET_XYZ_AY, GroupName, x, y, z, ay #define AI_MESSAGE_SHIP_SET_TASK 51011 #define AI_MESSAGE_SHIP_CHANGE_GROUP 51012 #define AI_MESSAGE_SET_OFFICER_2_SHIP 51013 #define AI_MESSAGE_SWAP_SHIPS 51014 #define AI_MESSAGE_SET_LAYERS 51015 #define AI_MESSAGE_UPDATE_RELATIONS 51016 #define AI_MESSAGE_SAIL_2_CHARACTER 51017 #define AI_MESSAGE_SAIL_2_LOCATOR 51018 #define AI_MESSAGE_GROUP_SET_LOCATION_OTHER_GROUP 51019 #define AI_MESSAGE_GROUP_SET_TYPE 51020 #define AI_MESSAGE_SHIP_SET_SAIL_STATE 51021 #define AI_MESSAGE_GROUP_SET_COMMANDER 51022 #define AI_MESSAGE_SHIP_GET_ATTACK_HP 51023 #define AI_MESSAGE_GROUP_GET_ATTACK_HP 51024 #define AI_MESSAGE_UNLOAD 51025 #define AI_MESSAGE_CHARACTER_DEAD 51026 #define AI_MESSAGE_GET_RELATION 51027 #define AI_MESSAGE_SET_COMPANION_ENEMY 51028 #endif