#define GOODS_QUANTITY 27 #define GOOD_BALLS 0 #define GOOD_GRAPES 1 #define GOOD_KNIPPELS 2 #define GOOD_BOMBS 3 #define GOOD_SAILCLOTH 4 #define GOOD_PLANKS 5 #define GOOD_WHEAT 6 #define GOOD_EBONY 7 #define GOOD_CHOCOLATE 8 #define GOOD_SUGAR 9 #define GOOD_WINE 10 #define GOOD_LINEN 11 #define GOOD_RUM 12 #define GOOD_TOBACCO 13 #define GOOD_COFFEE 14 #define GOOD_MAHOGANY 15 #define GOOD_CINNAMON 16 #define GOOD_COPRA 17 #define GOOD_PAPRIKA 18 #define GOOD_FRUITS 19 #define GOOD_ALE 20 #define GOOD_SILK 21 #define GOOD_CLOTHES 22 #define GOOD_COTTON 23 #define GOOD_SANDAL 24 #define GOOD_LEATHER 25 #define GOOD_OIL 26 object Goods[GOODS_QUANTITY]; ref GetGoodByType(int iGoodType) { return &Goods[iGoodType]; } int FindGood(string sGood) { for (int i=0; i