int Whr_InitNight(int n) { // ==================================================================== // night, 23 - 7 hour Weathers[n].id = "Moon Night"; Weathers[n].Hour.Min = 23; Weathers[n].Hour.Max = 7; Weathers[n].Lighting = "night1"; Weathers[n].LightingLm = "storm"; Weathers[n].InsideBack = "n"; Weathers[n].Storm = false; Weathers[n].Tornado = false; Weathers[n].Shark = true; Weathers[n].Lights = true; Weathers[n].Night = true; Weathers[n].Shadow.Density.Head = argb(255,96,96,96); Weathers[n].Shadow.Density.Foot = argb(255,96,96,64); Weathers[n].Lightning.Enable = false; Weathers[n].Lightning.Texture = "Weather\lightning\lightning.tga"; Weathers[n].Lightning.FlickerTime = 32; Weathers[n].Lightning.SubTexX = 1; Weathers[n].Lightning.SubTexY = 1; Weathers[n].Sky.Dir = "weather\skies\6\"; Weathers[n].Sky.Color = argb(0,200,200,255); Weathers[n].Sky.Rotate = 0.0; Weathers[n].Sky.Size = 1000.0; Weathers[n].Sky.Angle = 0.06; Weathers[n].Fog.Enable = true; Weathers[n].Fog.Height = 100.0; Weathers[n].Fog.Start = 0.0; Weathers[n].Fog.Density = 0.003; Weathers[n].Fog.SeaDensity = 0.003; Weathers[n].Fog.Color = argb(0,11,11,22); Weathers[n].Rain.NumDrops = 0; Weathers[n].Rainbow.Enable = false; Weathers[n].Sun.Color = argb(0,170,195,255); Weathers[n].Sun.Ambient = argb(0,12,23,33); Weathers[n].Sun.AzimuthAngle = Degree2Radian(0.0); Weathers[n].Sun.HeightAngle = 0.15; Weathers[n].Sun.Glow.Enable = false; Weathers[n].Sun.Flare.Enable = false; Weathers[n].Sun.Overflow.Enable = false; Weathers[n].Sea.Transparency = 0.4; Weathers[n].Sea.FrenelCoefficient = 0.7; Weathers[n].Sea.WaterReflection = 0.7; Weathers[n].Sea.WaterAttenuation = 0.8; Weathers[n].Sea.Water.Color = argb(0,20,28,36); Weathers[n].Sea.Pena.Color = argb(0,50,50,80); Weathers[n].Sea.Bump.Tile = 0.05; Weathers[n].Sea.Bump.Ang = 0.0; Weathers[n].Sea.Bump.Speed = 0.01; Weathers[n].Sea.Bump.AnimSpeed = 15.0; Weathers[n].Sea.Bump.Scale = 2.0; Weathers[n].Sea.SunRoad.Start = 0.995; Weathers[n].Sea.SunRoad.Color1 = argb(0,55,55,100); Weathers[n].Sea.SunRoad.Color2 = argb(0,255,255,255); Weathers[n].Sea.SunRoad.Power = 3.0; Weathers[n].Sea.Harmonics.h1 = "0.0,10.0,0.4202,80.87,-48.00"; Weathers[n].Sea.Harmonics.h2 = "1.57,12.0,0.2002,82.28,48.00"; Weathers[n].Sea.Harmonics.h3 = "0.27,7.0,0.2002,82.28,48.00"; Weathers[n].Wind.Angle = 1.0; Weathers[n].Wind.Speed.Min = 5.0; Weathers[n].Wind.Speed.Max = 7.0; n++; return n; }