// fort attacking void Situation1() { InitGame(); DelEventHandler("frame","Situation1"); object Login; Login.PlayerGroup.x = 0.0; Login.PlayerGroup.y = 0.0; Login.PlayerGroup.z = 200.0; Login.PlayerGroup.ay = 3.6; Login.Island = "FaleDeFler"; SeaLogin(&Login); } // we against pirate group with 3 ships void Situation2() { InitGame(); DelEventHandler("frame","Situation2"); object Login; Login.PlayerGroup.x = 0.0; Login.PlayerGroup.y = 0.0; Login.PlayerGroup.z = 200.0; Login.PlayerGroup.ay = 3.6; Login.Island = ""; Login.Encounters.m1.Type = ENCOUNTER_TYPE_MERCHANT0; Login.Encounters.m1.nation = PIRATE; Login.Encounters.m1.x = 1000; Login.Encounters.m1.z = 0; Login.Encounters.m1.ay = 0; Login.Encounters.m1.Attack = "OurGroup"; SeaLogin(&Login); } // pirates vs france void Situation3() { DelEventHandler("frame","Situation3"); InitGame(); object Login; Login.PlayerGroup.x = 0.0; Login.PlayerGroup.y = 0.0; Login.PlayerGroup.z = 200.0; Login.PlayerGroup.ay = 0.0; Login.Island = ""; Login.Encounters.m1.Type = ENCOUNTER_TYPE_MERCHANT0; Login.Encounters.m1.nation = PIRATE; Login.Encounters.m1.x = 1000; Login.Encounters.m1.z = 0; Login.Encounters.m1.ay = 0; Login.Encounters.m1.Attack = "m2"; Login.Encounters.m2.Type = ENCOUNTER_TYPE_MERCHANT0; Login.Encounters.m2.nation = FRANCE; Login.Encounters.m2.x = 300; Login.Encounters.m2.z = 600; Login.Encounters.m2.ay = 0; Login.Encounters.m2.Attack = "m1"; SeaLogin(&Login); }