newline { } BasicDefense {Basic Defense} perkBasicDefense { Player's blocks will be 25% harder to pierce, and all damage to the player is decreased by 10%. } AdvancedDefense {Advanced Defense} perkAdvancedDefense { Player's blocks will be 50% harder to pierce, and all damage to the player is decreased by 20%. } SwordplayProfessional {Professional Fencer} perkSwordplayProfessional { Player's attacks are harder to block, he gets a 25% chance of scoring critical hit, and all damage to the player is decreased by 10%. } Rush {Rush} perkRush { Player's attacks cause more damage to the enemies, but he is unable to block. The effect lasts for 30 seconds. } CriticalHit {Critical Hit} perkCriticalHit { Player gets a 5% chance of scoring a critical hit in melee combat. } Gunman {Gunman} perkGunman { Player will handle a pistol better - reloading is 10% faster and aiming skill is increased by 10%. Player can use double-shot pistol. } GunProfessional {Professional Gunman} perkGunProfessional { Player will become a pistol professional - reloading is 50% faster and aiming skill is increased by 25%. Player can use quad-shot pistol. } FastReload {Fast Reload} perkFastReload { Ship cannons will reload 20% faster. } ImmediateReload {Pre-reloading} perkImmediateReload { Ship cannons can reload 50% faster, but the ability can be used only once every five minutes. } HullDamageUp {Increased Ship Damage} perkHullDamageUp { Damage to the enemy's ship is increased by 15%. } SailsDamageUp {Increased Sail Damage} perkSailsDamageUp { Damage to the enemy's sails is increased by 15%. } CrewDamageUp {Increased Crew Damage} perkCrewDamageUp { Damage to the enemy's crew is increased by 15%. } CriticalShoot {Critical Shot} perkCriticalShoot { Player gains a 5% chance that a volley will inflict critical damage to an enemy ship. } LongRangeShoot {Increased Volley Range} perkLongRangeShoot { Ship cannons' range is increased by 15%. } CannonProfessional {Professional Cannoneer} perkCannonProfessional { Cannon fire damage to enemy ship is increased by 30%. Critical hit probability increased to 15%. } LongRangeGrappling {Long Range Boarding} perkLongRangeGrappling { The range at which boarding can be initiated is increased by 15%. } MusketsShoot {Musket Volley} perkMusketsShoot { Right before boarding an enemy ship, the player's crew will fire muskets. This salvo kills 25% of the enemy's crew minus any defense bonuses. } GrapplingProfessional {Master Of Boarding} perkGrapplingProfessional { The range at which boarding can be initiated is increased by 25%. Speed and angle of closing no longer matters. } InstantBoarding {Instant Boarding} perkInstantBoarding { Once per battle, player can instantly board a chosen nearby ship. Enemy ships of high classes cannot be boarded with this ability. } BasicBattleState {Basic Ship Defense} perkBasicBattleState { Player's ship takes 15% less damage from enemy fire. } AdvancedBattleState {Advanced Ship Defense} perkAdvancedBattleState { Player's ship takes 25% less damage from enemy fire. } ShipDefenseProfessional {Professional Ship Defense} perkShipDefenseProfessional { Player's ship takes 40% less damage from enemy fire and cannot be critically hit. } LightRepair {Light Repairs} perkLightRepair { Player's crew slowly repairs his ship up to 10% of Max HP. Repair doesn't require any resources. } InstantRepair {Quick Repairs} perkInstantRepair { Using this abitlity, player can instantly repair his ship in battle. It requires resources - planks and sail-cloth. This ability doesn't repair fallen masts or crew. Maximum repair - up to 90%. } ShipSpeedUp {Speed Increase} perkShipSpeedUp { Player's ship speed is increased by 15%. } ShipTurnRateUp {Maneuverability} perkShipTurnRateUp { Player's ship maneuverability is increased by 15%. } StormProfessional {Storm Helmsman} perkStormProfessional { The damage that player's ship takes from storms and tornadoes is decreased by 40%. } Turn180 {Quck Turn-Around} perkTurn180 { Player's ship can execute a quick 180-degree turn maneuver once every 3 minutes. } SandbankManeuver {Sense Fairway} perkSandbankManeuver { Player's ship will be protected from the perils of traversing reefs and shoals for 60 seconds, providing the player an opportunity to escape dangerous waters without taking heavy damage. } SailingProfessional {Sea Wolf} perkSailingProfessional { Player's ship speed and maneuverability are increased by 20%. On the world map, the player has a 50% chance of skipping random encounters. In that case, a "Skip Encounter" icon appears and player can press 'B' button to skip encounter. } IronWill {Iron Will} perkIronWill { Player's loss of his reputation if he doesn't pay salary to his crew decreased to 50%. } SharedExperience {Shared Experience} perkSharedExperience { 20% of the experience acquired by the player will also be added to his party members. } Brander {Fire-ship} perkBrander { The ability to order an allied ship to explode close to the enemy, potentially causing great damage. } Troopers {Landing Party} perkTroopers { Ability to send an allied ship to attack a fort. The fort may be weakened or captured, depending on the amount of crew on the attacking ship and its experience. } Trustworthy {Trustworthy Lad} perkTrustworthy { Player gets the option to buy and sell contraband goods in all of the stores...Unfortunately, at the normal price. } BasicCommerce {Basic Commerce} perkBasicCommerce { Player gets 10% discount when buying goods in stores. } AdvancedCommerce {Advanced Commerce} perkAdvancedCommerce { Player gets 20% discount when buying goods and a 5% bonus when selling goods in stores. }