cave room = -1000 roomhf = 0 room rolloff = 0.000000 decaytime = 2.900000 decayhfratio = 1.290000 reflections = -602 reflecdly = 0.010000 reverb = -302 reverbdly = 0.002000 diffusion = 100.000000 density = 100.000000 hfreference = 5000.000000 armco room = -1000 roomhf = -270 room rolloff = 0.000000 decaytime = 1.400000 decayhfratio = 0.860000 reflections = -1204 reflecdly = 0.000000 reverb = -4 reverbdly = 0.001000 diffusion = 100.000000 density = 100.000000 hfreference = 5000.000000 custom1 room = -1000 roomhf = -3300 room rolloff = 0.000000 decaytime = 1.400000 decayhfratio = 0.540000 reflections = -2560 reflecdly = 0.160000 reverb = -613 reverbdly = 0.008000 diffusion = 79.000000 density = 100.000000 hfreference = 5000.000000 custom2 room = -1000 roomhf = -2500 room rolloff = 0.000000 decaytime = 1.400000 decayhfratio = 0.200000 reflections = -2780 reflecdly = 0.300000 reverb = -2014 reverbdly = 0.010000 diffusion = 27.000000 density = 100.000000 hfreference = 5000.000000 custom3 room = -1000 roomhf = -4000 room rolloff = 0.000000 decaytime = 1.400000 decayhfratio = 0.100000 reflections = -449 reflecdly = 0.000000 reverb = 1700 reverbdly = 0.001000 diffusion = 100.000000 density = 100.000000 hfreference = 5000.000000 none room = -1000 roomhf = -2000 room rolloff = 0.000000 decaytime = 1.400000 decayhfratio = 0.500000 reflections = -2466 reflecdly = 0.170000 reverb = -2514 reverbdly = 0.010000 diffusion = 21.000000 density = 100.000000 hfreference = 5000.000000