//////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // A T T E N T I O N // A T T E N T I O N // A T T E N T I O N // A T T E N T I O N //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // // Les BaseAgent_C doivent desormais etre remplaces par des Agent_Z // Ne pas mettre des BaseAgent_C. Ca coute le double en mem et ca fait des poupees russses // //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // A T T E N T I O N // A T T E N T I O N // A T T E N T I O N // A T T E N T I O N //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// disableconsole ON // Enemies cloneclass F_ALARM Enemies_G cloneclass F_RANGER Enemies_G cloneclass F_CHARGER Enemies_G cloneclass F_INST_D Enemies_G cloneclass F_HIDE Enemies_G cloneclass F_SKINNER Enemies_G cloneclass F_SKINNER_nocol Enemies_G cloneclass RTC_SEM1 Enemies_G cloneclass F_SHRIMP Enemies_G cloneclass F_FROG Enemies_G cloneclass F_LALO Enemies_G cloneclass F_LOBSTER Enemies_G cloneclass F_HORS_W Enemies_G cloneclass F_COLE_W Enemies_G cloneclass F_SERV_W Enemies_G cloneclass F_CHICKS Enemies_G cloneclass F_SeaUrchin Enemies_G cloneclass F_Red_SeaUrchin Enemies_G cloneclass F_Roach Enemies_G cloneclass F_HIDE_C Enemies_G cloneclass F_CAT_RA Enemies_G cloneclass F_DOG_IK Enemies_G cloneclass F_POU_RA Enemies_G cloneclass F_DOG_W Enemies_G cloneclass F_DOG_CH Enemies_G cloneclass F_CRA_TH Enemies_G cloneclass F_OMA Enemies_G cloneclass F_OMA2 Enemies_G cloneclass F_OMA3 Enemies_G cloneclass F_RAT01 Enemies_G cloneclass F_Child Enemies_G cloneclass F_SKINWD Enemies_G cloneclass F_SKIN_W Enemies_G cloneclass F_Tapette Enemies_G // Guards cloneclass F_SKIN_G GuardAgent_G cloneclass F_LALO_G GuardAgent_G cloneclass F_HORS_G GuardAgent_G cloneclass F_SHOPK GuardAgent_G cloneclass F_LING_G GuardAgent_G cloneclass F_DOG_G GuardAgent_G cloneclass F_COLE_G GuardAgent_G cloneclass F_SKIN_W GuardAgent_G // Gang cloneclass F_GANG01 GangAgent_G cloneclass F_GANG02 GangAgent_G cloneclass IT_MISSIONSTART GangAgent_G cloneclass TWI_GANG GangAgent_G cloneclass CEL_GANG GangAgent_G cloneclass SER_GANG GangAgent_G cloneclass GIT_GANG GangAgent_G cloneclass GIT_KN GangAgent_G cloneclass EMILECDN GangAgent_G cloneclass TAP_GANG GangAgent_G cloneclass twitch_MK GangAgent_G cloneclass Git_MK GangAgent_G cloneclass Celine_MK GangAgent_G cloneclass CEL_GANG_CT GangAgent_G cloneclass twi_CT GangAgent_G cloneclass twi_KN GangAgent_G cloneclass EMI_GANG GangAgent_G cloneclass F_Emile GangAgent_G // Group creatures cloneclass GroupPapillon_G GroupAgent_G cloneclass IT_ROACH GroupAgent_G cloneclass F_CLAM GroupAgent_G cloneclass F_STINKBUG GroupAgent_G cloneclass F_ANTS GroupAgent_G cloneclass F_SPARROW GroupAgent_G // son contextuel minigame cloneclass SOUND_SOUP BaseAgent_G cloneclass SOUND_ROPE BaseAgent_G cloneclass SOUND_WIIFISH BaseAgent_G cloneclass SOUND_WIIWASH BaseAgent_G cloneclass SOUND_WIICREPE BaseAgent_G // semaphore skinner cloneclass F_SK_SEM AnimatedAgent_Z cloneclass F_HO_SEM AnimatedAgent_Z cloneclass F_LA_SEM AnimatedAgent_Z // semaphore CT cloneclass F_DOG_S1 LightVolAnimatedAgent_Z cloneclass F_DOG_S2 LightVolAnimatedAgent_Z cloneclass F_DOG_S3 LightVolAnimatedAgent_Z // les rats font cookingplate cloneclass F_RAT_P1 AnimatedAgent_Z cloneclass F_RAT_P2 AnimatedAgent_Z cloneclass F_RAT_P3 AnimatedAgent_Z // les rats font la soupe cloneclass F_COL_SP AnimatedAgent_Z cloneclass F_RAT_S1 AnimatedAgent_Z // les rats font un gateau cloneclass F_RAT_CK AnimatedAgent_Z // corde pour le perso qui tir a la corde (heist) // pour l animation de la corde cloneclass C_MINIG_CT AnimatedAgent_Z // les rats Sewer cloneclass F_RAT02 RepulseAnimatedAgent_G cloneclass F_RAT03 RepulseAnimatedAgent_G cloneclass F_RAT04 RepulseAnimatedAgent_G cloneclass F_RAT05 RepulseAnimatedAgent_G cloneclass F_RAT06 RepulseAnimatedAgent_G cloneclass F_RAT07 RepulseAnimatedAgent_G cloneclass F_RAT08 RepulseAnimatedAgent_G cloneclass F_RAT09 RepulseAnimatedAgent_G cloneclass F_RAT10 RepulseAnimatedAgent_G cloneclass F_RAT11 RepulseAnimatedAgent_G cloneclass F_RAT12 RepulseAnimatedAgent_G cloneclass F_RAT13 RepulseAnimatedAgent_G cloneclass F_django RepulseAnimatedAgent_G cloneclass F_django_KD RepulseAnimatedAgent_G cloneclass GIT_KN2 RepulseAnimatedAgent_G cloneclass CEL_GANG_CT2 RepulseAnimatedAgent_G cloneclass SER_GANG2 RepulseAnimatedAgent_G // cloneclass bumper_catapulte_test IT_Bumper cloneclass bumper_compression_test IT_Bumper cloneclass bumper_immediat_test IT_Bumper cloneclass bumper_immediat_cheese IT_Bumper cloneclass bumper_jambon IT_Bumper cloneclass IT_Chaise_Bumper IT_Bumper cloneclass IT_BumperImmediat IT_Bumper cloneclass IT_BumperCatapulte IT_Bumper cloneclass IT_SWBumperImmediat01 IT_Bumper cloneclass BumperRessort IT_Bumper cloneclass MATELAS_BUMP IT_Bumper // carrying cloneclass IT_HIDE_KD IT_Carrying cloneclass OBJ_Transp01 IT_Carrying cloneclass IT_CARRY_HIDE IT_Carrying cloneclass IT_BATON IT_Carrying cloneclass IT_CRAYON IT_Carrying cloneclass IT_TABASCO IT_Carrying cloneclass OBJ_Transp_Franc1 IT_Carrying cloneclass IT_fish_01 IT_Carrying cloneclass IT_PLANE IT_Carrying cloneclass IT_MouseToy IT_Carrying cloneclass IT_BATON_TAPETTE IT_Carrying cloneclass IT_FUSIBLE IT_Carrying cloneclass IT_HUITRE IT_Carrying cloneclass IT_pasteque01 IT_Carrying cloneclass IT_banane01 IT_Carrying cloneclass IT_poire01 IT_Carrying cloneclass IT_orange01 IT_Carrying cloneclass IT_pomme01 IT_Carrying cloneclass IT_LAMP IT_Carrying cloneclass IT_CLEF IT_Carrying cloneclass IT_OS IT_Carrying // ballwalk cloneclass IT_BALL_CARRY IT_BallWalk_G cloneclass IT_BALL_KD IT_BallWalk_G cloneclass IT_BALLMULTI IT_BallWalk_G // mini_gusteau cloneclass F_GUSTEAU_RTC GusteauAgent // break cloneclass IT_KDO IT_BREAK cloneclass IT_BREAK_TAIL IT_BREAK cloneclass IT_BREAK_STICK IT_BREAK cloneclass IT_BREAK_TABASCO IT_BREAK cloneclass IT_BREAK_KD_02 IT_BREAK cloneclass IT_BREAK_KD_03 IT_BREAK cloneclass BREAK01 IT_BREAK cloneclass BREAK_CHOU IT_BREAK cloneclass BREAK_POULET IT_BREAK cloneclass BREAK_GLACE IT_BREAK cloneclass BREAK_POMME IT_BREAK cloneclass BREAK_VIANDE IT_BREAK cloneclass BREAK_POISSON IT_BREAK cloneclass BREAK_FRITE IT_BREAK cloneclass BREAK_PASTEQUE IT_BREAK cloneclass BREAK_CAROTTE IT_BREAK cloneclass IT_pomme_target IT_BREAK cloneclass IT_orange_target IT_BREAK cloneclass IT_banane_target IT_BREAK cloneclass IT_poire_target IT_BREAK cloneclass IT_pasteque_target IT_BREAK cloneclass Boite_Sucre IT_BREAK cloneclass IT_beurre IT_BREAK cloneclass IT_BOBINE IT_BREAK cloneclass blocsecret IT_BREAK // collect cloneclass IT_TIMER IT_COLLECT_G cloneclass BALL_BOOST IT_COLLECT_G cloneclass BALL_FREINE IT_COLLECT_G cloneclass BALL_GLISSE IT_COLLECT_G cloneclass IT_SPEEDRAFT IT_COLLECT_G cloneclass IT_MAGNETRAFT IT_COLLECT_G cloneclass IT_INVERTRAFT IT_COLLECT_G cloneclass IT_COLLECT IT_COLLECT_G cloneclass IT_COLLECT_PIPE IT_COLLECT_G cloneclass IT_COLLECT_RAFT IT_COLLECT_G cloneclass IT_COLONY_KD IT_COLLECT_G cloneclass IT_COLONY_KN IT_COLLECT_G cloneclass IT_RADIO IT_COLLECT_G cloneclass IT_AMPOUL IT_COLLECT_G cloneclass IT_GEM IT_COLLECT_G cloneclass IT_MISSIONSTART IT_COLLECT_G cloneclass IT_LIFE IT_COLLECT_G cloneclass IT_LIFEFULL IT_COLLECT_G cloneclass IT_COLONY IT_COLLECT_G cloneclass IT_COLLECT_MB IT_COLLECT_G cloneclass IT_MULTIKN IT_COLLECT_G cloneclass IT_Dart_COLONY IT_COLLECT_G cloneclass IT_pile_COLONY IT_COLLECT_G cloneclass IT_LIFE_PIPE IT_COLLECT_G // dyn cloneclass IT_PROJECTILE01 IT_Stone_G cloneclass PLANCHE_DYN IT_dynobj_G cloneclass SW_Caisse01 IT_dynobj_G cloneclass Chaussure IT_dynobj_G cloneclass Bouteille IT_dynobj_G cloneclass Boite IT_dynobj_G cloneclass BoiteMetal_KD IT_dynobj_G cloneclass Conserve IT_dynobj_G cloneclass Bidon IT_dynobj_G cloneclass Pneu IT_dynobj_G cloneclass Bateau IT_dynobj_G cloneclass Crouton IT_dynobj_G cloneclass V_BOOK_END V_BOOK cloneclass IT_BPIPE IT_Stone_G cloneclass IT_FISH_GOOD01 IT_FISH_G cloneclass IT_FISH_BAD01 IT_FISH_G cloneclass IT_FISH_BAD02 IT_FISH_G // switch cloneclass IT_ButMK IT_Switch cloneclass IT_ButK IT_Switch CloneClassDone disableconsole OFF