SPC v2

[Gamma]
1.0 1.0 1.0

[Glow]
0 0
41
;sfx\ringofpower_fix.tga
;sfx\ringofpower_slide.tga
;sfx\ago_pafsurprise.tga
;sfx\lumvie03_ad.tga
;charact\lumfont_electronred_ad.tga
;charact\lumfont_electronyellow_ad.tga
;sfx\eclat2_adnzw.tga
;sfx\electrocution.tga
;sfx\plouf.tga
;sfx\ago_accumulation.tga
;sfx\target.tga
;sfx\target_d.tga
;sfx\target_g.tga
;sfx\target_f.tga
;sfx\ago_targetfar.tga
;sfx\genki2.tga
;sfx\ago_pick_grapnel.tga
;sfx\ago_pick_helico.tga
;sfx\ago_pick_fist.tga
;sfx\ago_pick_whirl.tga
;sfx\ago_pick_snipe.tga
;sfx\ago_blueripple.tga
;sfx\bam1.tga
;sfx\bam2.tga
;sfx\bam3.tga
;sfx\ago_lightexplosion.tga
;sfx\deflag2.tga
;sfx\ago_hurricaneupper.tga
;sfx\deflagmax.tga
;sfx\deflagmax2.tga
;sfx\deflag.tga
;sfx\deflagforce.tga
;sfx\lightning.tga
;wood\wood_ray_night.tga
;wood\wood_moon.tga
;sfx\lens_ad.tga
;wood\wood_ray_ad_night.tga
;wood\wood_stars_anim.tga
;sfx\cag_projectil_ad.tga
;sfx\cag_projectil2_ad.tga
;sfx\defla_centre2_adnzw_mxy.tga
