################################################################################# # A list of audio files to load concerning the entire game ################################################################################# ##### A list of packet caches to load ##### ##### Each entry includes the packet size to cache and the number of entries in the cache #### ##### and whether or not to enable read ahead on the cache PACKETCACHES 4608 256 1 2 32 0 End ##### A list of wavebanks to load ##### ##### Each entry includes the wavebank name, wavebank type, the packet size and ##### ##### prime packet size. For wavebank type, 0 = Memory, 1 = HD Streaming, 2 = DVD Streaming ##### WAVEBANKS GAME_MENU_HD1.xwb 1 371 371 GAME_TST_V_DVD1.xwb 2 2972 2972 End ##### A list of megawavebanks to load - megawavebanks can only be streamed ##### ##### Each entry includes the megawavebank name, wavebank type ##### ##### For wavebank type, 0 = HD Streaming, 1 = DVD Streaming ##### MEGAWAVEBANKS GAME_MEGA_DVD1.mwb 1 GAME_MEGA_DVD2.mwb 1 GAME_MEGA_DVD3.mwb 1 GAME_MEGA_DVD4.mwb 1 End ##### A list of soundbanks to load ##### ##### Each entry includes the soundbank name and the corresponding cue file #### SOUNDBANKS GAME_MUSIC.xsb GAME_MUSIC.cue GAME_MENU_SFX.xsb GAME_MENU_SFX.cue GAME_SSCPE.xsb GAME_SSCPE.cue GAME_TEST_VCE.xsb GAME_TEST_VCE.cue End ##### A list of sound categories to load ##### ##### Each entry includes a string indentifier and the corresponding sound category id #### SOUNDCATEGORIES VOICE 0 GAMEAUDIO_SOUND_MASTER_VOLUME_VOICE SFX 1 GAMEAUDIO_SOUND_MASTER_VOLUME_SFX MUSIC 2 GAMEAUDIO_SOUND_MASTER_VOLUME_MUSIC CUTSCENE 3 GAMEAUDIO_SOUND_MASTER_VOLUME_VOICE UI 4 GAMEAUDIO_SOUND_MASTER_VOLUME_SFX SOUNDSCAPE 5 GAMEAUDIO_SOUND_MASTER_VOLUME_SFX NARRATION 6 GAMEAUDIO_SOUND_MASTER_VOLUME_VOICE End ###########################################################################