################################################################################################ # SOUNDFXPRESETS.DAT # This file contains all the game sound effect preset definitions # Created: March 1, 2005 ( Three days before we ship :) ################################################################################################ NewSoundFXPresetList ################################################################################################ # BASE PRESETS - This preset is the base preset from which all the presets inherit ################################################################################################ NewSoundFXPreset Name "BasePreset" AudioSource 0 0 0 0 0 0 0 -1 End ################################################################################################ # MATERIAL PRESETS - These presets deal with the material an object is made out of ################################################################################################ NewSoundFXPreset Name "Rock" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "Bullet Impact Rock" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Melee Impact Stone" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN" "Bullet Impact Rock" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN" "Bullet Impact Rock" 0 ObstructionMaterial "NoObstruction" OcclusionMaterial "NoOcclusion" End NewSoundFXPreset Name "WoodCrisp" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "Bullet Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Melee Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN" "Chaingun Bullet Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN" "Shotgun Bullet Impact Wood" 0 ObstructionMaterial "NoObstruction" OcclusionMaterial "NoOcclusion" End NewSoundFXPreset Name "WoodSoft" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "Bullet Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Melee Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN" "Chaingun Bullet Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN" "Shotgun Bullet Impact Wood" 0 ObstructionMaterial "NoObstruction" OcclusionMaterial "NoOcclusion" End NewSoundFXPreset Name "WoodShrub" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "Bullet Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Melee Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN" "Chaingun Bullet Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN" "Shotgun Bullet Impact Wood" 0 ObstructionMaterial "NoObstruction" OcclusionMaterial "NoOcclusion" End NewSoundFXPreset Name "Mushroom" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "Bullet Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Melee Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN" "Chaingun Bullet Impact Wood" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN" "Shotgun Bullet Impact Wood" 0 ObstructionMaterial "NoObstruction" OcclusionMaterial "NoOcclusion" End NewSoundFXPreset Name "FleshKewlett" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "Bullet Impact Flesh" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Melee Impact Flesh" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN" "Chaingun Bullet Impact Flesh" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN" "Shotgun Bullet Impact Flesh" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SNIPE" "Snipe Bullet Impact" 0 SoundFXProperty "SOUNDFX_GIB" "Kewlett Gib" 0 SoundFXProperty "SOUNDFX_DEFLATE" "Kewlett Deflate" 0 SoundFXProperty "SOUNDFX_INFLATE" "Kewlett Inflate" 0 SoundFXProperty "SOUNDFX_SCREENHIT" "Kewlett Screen Hit" 0 ObstructionMaterial "NoObstruction" OcclusionMaterial "NoOcclusion" End NewSoundFXPreset Name "FleshMonster" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "Bullet Impact Flesh" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Melee Impact Flesh" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN" "Chaingun Bullet Impact Flesh" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN" "Shotgun Bullet Impact Flesh" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SNIPE" "Snipe Bullet Impact" 0 SoundFXProperty "SOUNDFX_GIB" "Kewlett Gib" 0 SoundFXProperty "SOUNDFX_DEFLATE" "Kewlett Deflate" 0 SoundFXProperty "SOUNDFX_INFLATE" "Kewlett Inflate" 0 SoundFXProperty "SOUNDFX_SCREENHIT" "Kewlett Screen Hit" 0 ObstructionMaterial "NoObstruction" OcclusionMaterial "NoOcclusion" End NewSoundFXPreset Name "MetalChain" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "Metal Hit" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Melee Hit Metal" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN" "Chaingun Bullet Impact Metal" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN" "Shotgun Bullet Impact Metal" 0 ObstructionMaterial "NoObstruction" OcclusionMaterial "NoOcclusion" End NewSoundFXPreset Name "MetalSmall" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "Metal Hit" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Melee Hit Metal" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN" "Chaingun Bullet Impact Metal" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN" "Shotgun Bullet Impact Metal" 0 ObstructionMaterial "NoObstruction" OcclusionMaterial "NoOcclusion" End NewSoundFXPreset Name "MetalPlate" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "Metal Hit" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Melee Hit Metal" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN" "Chaingun Bullet Impact Metal" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN" "Shotgun Bullet Impact Metal" 0 ObstructionMaterial "NoObstruction" OcclusionMaterial "NoOcclusion" End NewSoundFXPreset Name "MetalSolid" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "Metal Hit" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Melee Hit Metal" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN" "Chaingun Bullet Impact Metal" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN" "Shotgun Bullet Impact Metal" 0 ObstructionMaterial "NoObstruction" OcclusionMaterial "NoOcclusion" End ################################################################################################ # PLUNGER BEAR PRESETS ################################################################################################ NewSoundFXPreset Name "PlungerBear" Inherits "FleshKewlett" SoundFXProperty "SOUNDFX_EXPLODE" "Plunger Bear Explosion" 0 End ################################################################################################ # MACE PRESETS ################################################################################################ NewSoundFXPreset Name "Mace" AudioSource 0 0 40 0 0 0 0 -1 AudioSource 1 0 0 0 0 0 0 20 Inherits "FleshMonster" SoundFXProperty "SOUNDFX_NORMAL_FOOTSTEP_DIRT" "Mace Footstep Dirt" 0 SoundFXProperty "SOUNDFX_NORMAL_FOOTSTEP_FIRE" "Mace FootStep Fire" 0 SoundFXProperty "SOUNDFX_NORMAL_FOOTSTEP_WATER" "Mace Footstep Water" 0 SoundFXProperty "SOUNDFX_NORMAL_FOOTSTEP_GRASS" "Mace Footstep Grass" 0 SoundFXProperty "SOUNDFX_ROLLING_LOOP" "Mace Rolling Loop" 0 SoundFXProperty "SOUNDFX_ROLLING_STOP" "Mace Rolling Stop" 0 SoundFXProperty "SOUNDFX_ROLLING_SNEAK" "Mace Roll Sneak" 0 SoundFXProperty "SOUNDFX_ROLLING_SNEAK_GRASS" "Mace Roll Sneak" 0 SoundFXProperty "SOUNDFX_JUMP_LOOP" "Mace Jump Idle Loop" 0 SoundFXProperty "SOUNDFX_JUMP_LAND" "Mace Jump Land" 0 SoundFXProperty "SOUNDFX_HITBYBULLET" "Bullet Impact Mace" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_FORTTURRET1" "Fort Turret Explosion" 0 SoundFXProperty "SOUNDFX_HITBYBULLET_AS_WATER" "Bullet Impact Water" 0 SoundFXProperty "SOUNDFX_SUCK_AIR_START" "Mace Suck Air Start" 1 SoundFXProperty "SOUNDFX_SUCK_AIR_LOOP" "Mace Suck Air Loop" 1 SoundFXProperty "SOUNDFX_SUCK_AIR_STOP" "Mace Suck Air Stop" 1 SoundFXProperty "SOUNDFX_SUCK_FIRE_START" "Mace Suck Fire Start" 1 SoundFXProperty "SOUNDFX_SUCK_FIRE_LOOP" "Mace Suck Fire Loop" 1 SoundFXProperty "SOUNDFX_SUCK_FIRE_STOP" "Mace Suck Fire Stop" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE" "Mace Shoot" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_RAPID_FIRE" "Mace Shoot Rapid Fire" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHAINGUN" "Mace Shoot Chain Gun" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHAINGUN_OVERHEAT1" "Mace Chaingun Overheat 01" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHAINGUN_OVERHEAT2" "Mace Chaingun Overheat 02" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHAINGUN_OVERHEAT3" "Mace Chaingun Overheat 03" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHAINGUN_BLANK" "Mace Chaingun Overheated Fire" 1 #SoundFXProperty "SOUNDFX_WEAPON_ROAR_CHAINGUN" "Mace Shoot Chain Gun Roar" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHARGED_SHOT_POWERUP" "Mace Shoot Charged Shot Power Up" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHARGED_SHOT_FIRE" "Mace Shoot Charged Shot Fire" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_SNIPE" "Mace Snipe Shot" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_SHOTGUN" "Squibble Shotgun" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_INFLATER" "Mace Inflator Shot" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_OIL" "Mace Oil Shot" 1 SoundFXProperty "SOUNDFX_WEAPON_FIRE_GRENADE" "Mace Grenade Shot" 1 SoundFXProperty "SOUNDFX_BULLET_IMPACT_GROUND_DIRT" "Bullet Impact Dirt" 0 SoundFXProperty "SOUNDFX_BULLET_IMPACT_GROUND_WATER" "Bullet Impact Water" 0 SoundFXProperty "SOUNDFX_SPIT_SQUIBBLE" "Mace Mine Shot" 1 SoundFXProperty "SOUNDFX_CHEW_SQUIBBLE" "Mace Chew and Swallow" 1 SoundFXProperty "SOUNDFX_SKIN_FIRE_LOOP" "Mace Fire Skin" 0 SoundFXProperty "SOUNDFX_BLOW_FIRE_START" "Mace Blow Fire Start" 1 SoundFXProperty "SOUNDFX_BLOW_FIRE_LOOP" "Mace Blow Fire Loop" 1 SoundFXProperty "SOUNDFX_BLOW_FIRE_STOP" "Mace Blow Fire Stop" 1 SoundFXProperty "SOUNDFX_SNIPEMODE_IDLE" "Mace Snipe Mode Idle Loop" 1 SoundFXProperty "SOUNDFX_SNIPEMODE_CHARGING" "Mace Snipe Mode Charging Loop" 1 SoundFXProperty "SOUNDFX_SNIPEMODE_CHARGED" "Mace Snipe Mode Charged Loop" 1 SoundFXProperty "SOUNDFX_SNIPEMODE_ZOOMIN" "Mace Zoom In" 1 SoundFXProperty "SOUNDFX_SNIPEMODE_ZOOMOUT" "Mace Zoom Out" 1 #SoundFXProperty "SOUNDFX_ROLLING_IMPACTGROUND_DIRT" "Melee Impact Stone" 0 SoundFXProperty "SOUNDFX_WEAPON_MELEE_WHOOSH" "Edge Melee Whoosh" 0 SoundFXProperty "SOUNDFX_WEAPON_FIRE_NOAMMO" "Mace No Ammo" 1 SoundFXProperty "SOUNDFX_GASSED_LOOP" "Mace Gassed" 0 End NewSoundFXPreset Name "MaceMultiPlayer" Inherits "Mace" SoundFXProperty "SOUNDFX_MP_NORMAL_FOOTSTEP_DIRT" "MP Mace Footstep Dirt" 0 SoundFXProperty "SOUNDFX_MP_NORMAL_FOOTSTEP_GRASS" "MP Mace Footstep Grass" 0 End ################################################################################################ # GRENADE BEAR PRESET ################################################################################################ NewSoundFXPreset Name "GrenadeBear" Inherits "FleshKewlett" SoundFXProperty "SOUNDFX_EXPLODE" "Plunger Bear Explosion" 0 SoundFXProperty "SOUNDFX_WEAPON_MELEE_WHOOSH" "Kewlett Melee Whoosh" 0 End ################################################################################################ # KEWLETT ARMOUR PRESET ################################################################################################ NewSoundFXPreset Name "KewlettArmour" Inherits "MetalPlate" SoundFxProperty "SOUNDFX_GIB" "Kewlett Armour Gib" 0 SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH" "Kewlett Melee Whoosh" 0 #SoundFxProperty "SOUNDFX_NORMAL_FOOTSTEP_DIRT" "Kewlett Armour Normal Footstep" 0 #SoundFxProperty "SOUNDFX_NORMAL_FOOTSTEP_DIRT_SNEAKMODE" "Kewlett Armour Normal Footstep Sneak" 0 #SoundFxProperty "SOUNDFX_LIGHT_FOOTSTEP_DIRT" "Kewlett Armour Light Footstep" 0 #SoundFxProperty "SOUNDFX_LIGHT_FOOTSTEP_DIRT_SNEAKMODE" "Kewlett Armour Light Footstep Sneak" 0 End ################################################################################################ # KEWLETT AXE PRESET ################################################################################################ NewSoundFXPreset Name "KewlettAxe" Inherits "FleshKewlett" SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH "Kewlett Melee Whoosh" 0 #SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH_UPPERCUT "Kewlett Melee Whoosh" 0 #SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH_HIGHKICK "Kewlett Melee Whoosh" 0 #SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH_SPINATTACK "Kewlett Melee Whoosh" 0 #SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH_STRIKE "Kewlett Melee Whoosh" 0 #SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH_ATACKE "Kewlett Melee Whoosh" 0 End ################################################################################################ # KEWLETT BLASTER FLY PRESET ################################################################################################ NewSoundFXPreset Name "KewlettBlasterFly" Inherits "FleshKewlett" SoundFxProperty "SOUNDFX_AMBIENT" "Kewlett Lamp Hum" 0 End ################################################################################################ # KEWLETT TURRET PRESET ################################################################################################ NewSoundFXPreset Name "KewlettTurret" Inherits "MetalPlate" SoundFxProperty "SOUNDFX_AMBIENT" "Turret Rotation Loop" 0 End ################################################################################################ # KEWLETT HELICOPTER PRESET ################################################################################################ NewSoundFXPreset Name "KewlettHelicopter" Inherits "MetalPlate" SoundFxProperty "SOUNDFX_AMBIENT" "Kewlett Helicopter Loop" 0 End ################################################################################################ # KEWLETT TANK PRESET ################################################################################################ NewSoundFXPreset Name "KewlettTank" Inherits "MetalPlate" SoundFxProperty "SOUNDFX_TURRET_ROTATION" "Turret Rotation Loop" 0 SoundFxProperty "SOUNDFX_MACHINE_START" "Kewlett Tank Rev Up" 0 SoundFxProperty "SOUNDFX_MACHINE_STOP" "Kewlett Tank Rev Down" 0 SoundFxProperty "SOUNDFX_MACHINE_IDLE_LOOP" "Kewlett Tank Idle Sound" 0 SoundFxProperty "SOUNDFX_MACHINE_ACTIVE_LOOP" "Kewlett Tank Roll Sound" 0 End ################################################################################################ # KEWLETT TRUCK PRESET ################################################################################################ NewSoundFXPreset Name "KewlettTruck" Inherits "MetalPlate" SoundFxProperty "SOUNDFX_MACHINE_START" "Transport Rev Up" 0 SoundFxProperty "SOUNDFX_MACHINE_STOP" "Transport Rev Down" 0 SoundFxProperty "SOUNDFX_MACHINE_IDLE_LOOP" "Transport Idle Sound" 0 SoundFxProperty "SOUNDFX_MACHINE_ACTIVE_LOOP" "Transport Roll Sound" 0 End ################################################################################################ # KEWLETT BALL PRESET ################################################################################################ NewSoundFXPreset Name "KewlettBall" Inherits "BasePreset" SoundFXProperty "SOUNDFX_HITBYBULLET" "KewlettBall Bullet Impact" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "KewlettBall Melee Impact" 0 SoundFXProperty "SOUNDFX_IMPACT_GROUND_DIRT" "KewlettBall Ground Impact" 0 End ################################################################################################ # SQUIBBLE MINE PRESET ################################################################################################ NewSoundFXPreset Name "SquibbleMine" Inherits "BasePreset" SoundFXProperty "SOUNDFX_EXPLODE" "Squibble Mine Explode" 0 SoundFXProperty "SOUNDFX_IMPACT_GROUND_DIRT" "Squibble Mine Land" 0 SoundFXProperty "SOUNDFX_FUSE" "Squibble Explosive Fuse" 0 SoundFXProperty "SOUNDFX_WEAPON_LEADIN" "Squibble Explosive Lead In" 0 SoundFXProperty "SOUNDFX_WEAPON_LEADIN_DANGER" "Squibble Explosive Lead In Danger" 0 End ################################################################################################ # SQUIBBLE BOMB PRESET ################################################################################################ NewSoundFXPreset Name "SquibbleBomb" Inherits "BasePreset" SoundFXProperty "SOUNDFX_EXPLODE" "Squibble Mine Explode" 0 SoundFXProperty "SOUNDFX_FUSE" "Squibble Explosive Fuse" 0 End ################################################################################################ # JUMPPAD PRESET ################################################################################################ NewSoundFXPreset Name "JumpPad" Inherits "BasePreset" SoundFXProperty "SOUNDFX_AMBIENT" "JumpPad Idle Loop" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "JumpSeed Melee" 0 SoundFXProperty "SOUNDFX_ACTIVATE" "JumperPad Activate" 0 End ################################################################################################ # ROCKET PRESETS ################################################################################################ NewSoundFXPreset Name "Rocket" Inherits "BasePreset" SoundFXProperty "SOUNDFX_EXPLODE" "Plunger Bear Explosion" 0 End NewSoundFXPreset Name "HomingRocket" Inherits "Rocket" SoundFXProperty "SOUNDFX_AMBIENT" "Homing Rocket Loop" 0 End NewSoundFXPreset Name "TriRocket" Inherits "Rocket" SoundFXProperty "SOUNDFX_AMBIENT" "Homing TriRocket Loop" 0 End NewSoundFXPreset Name "BunnyRocket" Inherits "Rocket" SoundFXProperty "SOUNDFX_AMBIENT" "Bunny Rocket Loop" 0 End ################################################################################################ # SQUIBBLE PRESET ################################################################################################ NewSoundFXPreset Name "Squibble" Inherits "BasePreset" #SoundFXProperty "SOUNDFX_IMPACT_GROUND_DIRT" "Squibble Mine Proximity Squeak" 0 SoundFXProperty "SOUNDFX_SUCKED_BY_PLAYER" "Mace Suck Squibble" 0 End ################################################################################################ # SQUIBBLE EXPLOSIVE PRESET ################################################################################################ NewSoundFXPreset Name "SquibbleExplosive" Inherits "Squibble" SoundFXProperty "SOUNDFX_EXPLODE" "Squibble Grenade Explode" 0 End ################################################################################################ # SQUIBBLE GAS PRESET ################################################################################################ NewSoundFXPreset Name "SquibbleGas" Inherits "Squibble" SoundFXProperty "SOUNDFX_EXPLODE" "Squibble Mine Explode" 0 End ################################################################################################ # SQUIBBLE OIL PRESET ################################################################################################ NewSoundFXPreset Name "SquibbleOil" Inherits "Squibble" SoundFXProperty "SOUNDFX_EXPLODE" "Mace Oil Shot Hit" 0 End ################################################################################################ # SQUIBBLE GUIDED PRESET ################################################################################################ NewSoundFXPreset Name "SquibbleGuided" Inherits "Squibble" SoundFXProperty "SOUNDFX_EXPLODE" "Squibble Grenade Explode" 0 SoundFXProperty "SOUNDFX_AMBIENT" "Guided Squibble Loop" 0 End ################################################################################################ # SQUIBBLE LURKER PRESET ################################################################################################ NewSoundFXPreset Name "SquibbleLurker" Inherits "Squibble" SoundFXProperty "SOUNDFX_EXPLODE" "Squibble Grenade Explode" 0 SoundFXProperty "SOUNDFX_AMBIENT" "Guided Squibble Loop" 0 End ################################################################################################ # SQUIBBLE TREE PRESET ################################################################################################ NewSoundFXPreset Name "SquibbleTree" Inherits "BasePreset" SoundFXProperty "SOUNDFX_AMBIENT" "Squibble Tree Idle Loop" 0 SoundFXProperty "SOUNDFX_EXPLODE" "Squibble Tree Explosive Death" 0 SoundFXProperty "SOUNDFX_HITBYBULLET" "Squibble Tree Bullet Shot" 0 SoundFXProperty "SOUNDFX_HITBYMELEE" "Squibble Tree Melee Hit" 0 End ################################################################################################ # MACE TURRET PRESET ################################################################################################ NewSoundFXPreset Name "MaceTurret" Inherits "WoodCrisp" SoundFXProperty "SOUNDFX_WEAPON_FIRE" "Mace Shoot Rapid Fire" 0 SoundFXProperty "SOUNDFX_BULLET_WHIZBY" "Laser WhizBy" 0 SoundFXProperty "SOUNDFX_TURRET_ROTATION" "Turret Rotation Loop" 0 SoundFXProperty "SOUNDFX_BULLET_IMPACT_GROUND_DIRT" "Bullet Impact Dirt" 0 SoundFXProperty "SOUNDFX_BULLET_IMPACT_GROUND_WATER" "Bullet Impact Water" 0 SoundFXProperty "SOUNDFX_WEAPON_OVERHEAT" "Compressor Explode" 0 End