/****************************************************************************** Copyright (C) 1999, 2000 NVIDIA Corporation This file is provided without support, instruction, or implied warranty of any kind. NVIDIA makes no guarantee of its fitness for a particular purpose and is not liable under any circumstances for any damages or loss whatsoever arising from the use or inability to use this file or items derived from it. ******************************************************************************/ #define CV_WORLDVIEWPROJ_0 0 #define CV_WORLDVIEWPROJ_1 1 #define CV_WORLDVIEWPROJ_2 2 #define CV_WORLDVIEWPROJ_3 3 #define CV_UV_OFFSET_TO_USE 4 #define CV_T0_BASE 8 #define CV_T1_BASE 13 #define CV_T2_BASE 18 #define CV_T3_BASE 23 #define CV_UV_T0_NO_OFFSET 8 #define CV_UV_T0_TYPE1 9 #define CV_UV_T0_TYPE2 10 #define CV_UV_T0_TYPE3 11 #define CV_UV_T0_TYPE4 12 #define CV_UV_T1_NO_OFFSET 13 #define CV_UV_T1_TYPE1 14 #define CV_UV_T1_TYPE2 15 #define CV_UV_T1_TYPE3 16 #define CV_UV_T1_TYPE4 17 #define CV_UV_T2_NO_OFFSET 18 #define CV_UV_T2_TYPE1 19 #define CV_UV_T2_TYPE2 20 #define CV_UV_T2_TYPE3 21 #define CV_UV_T2_TYPE4 22 #define CV_UV_T3_NO_OFFSET 23 #define CV_UV_T3_TYPE1 24 #define CV_UV_T3_TYPE2 25 #define CV_UV_T3_TYPE3 26 #define CV_UV_T3_TYPE4 27 // texture projection #define CV_TEXTUREPROJ_0 28 #define CV_TEXTUREPROJ_1 29 #define CV_TEXTUREPROJ_2 30 #define CV_TEXTUREPROJ_3 31 // shadow fade #define CV_SHADOW_FADE_CONST 32 #define CV_SHADOW_FADE_POSITION 33