$DefaultDatabase: "P:\redfaction2\vss" // default database $Project: "Summoner 2" // project name as it will appear to the user $Database: "\\vss\ss\summonerdb" // location of project database $SourceTypes: ".v3d .s3d .slw .rfx" // allowed source types (ie, those handled by the project's DLL) $ARR: "ccrunch.arr" // location of ccrunch.arr, relative to the base project path +SSRoot: "$/Summoner2" // source safe project root (multiple roots allowed, ccrunch will search them all) +CustomTab: "Summoner 2 Geometry" +Path: "data\pack", ".peg .slw .arr" +Path: "data\pack\characters", ".peg .slw" +Path: "data\pack\effects", ".peg .slw" +Path: "data\pack\items", ".peg .slw" +Path: "data\pack\misc", ".peg .slw" +Path: "data\interface\ps2", ".vbm .tga" +Path: "data\levels", ".s3d .peg .slw .tga .m2v .csc .vbm .rfx", "recurse" +Path: "data\maps", ".vbm .tga" +Path: "data\maps\characters", ".vbm .tga", "recurse" +Path: "data\maps\cutscenes", ".vbm .tga" +Path: "data\maps\effects", ".vbm .tga" +Path: "data\maps\items", ".vbm .tga" +Path: "data\maps\levels", ".vbm .tga", "recurse" +Path: "data\effects", ".tga .m2v .csc .vbm .rfx", "recurse" +Path: "data\models\characters", ".v3d .vim .3dm" +Path: "data\models\items", ".v3d .vim .3dm" +Path: "data\fonts", ".vbm .tga" +Path: "data\cutscenes", ".peg .slw .rfx", "recurse" //+Path: "data\maps\levels\halassar", ".vbm .tga" //+Path: "data\maps\levels\mud-god", ".vbm .tga" //+Path: "data\maps\levels\munari-city", ".vbm .tga" //+Path: "data\maps\levels\pirate-base", ".vbm .tga" //+Path: "data\maps\levels\sepulchre", ".vbm .tga" //+Path: "data\maps\levels\sharangir", ".vbm .tga" //+Path: "data\maps\levels\unseen", ".vbm .tga" //+Path: "data\maps\levels\indubal-ext", ".vbm .tga" //+Path: "data\maps\levels\eleh-ext", ".vbm .tga" //+Path: "data\maps\levels\eleh", ".vbm .tga" //+Path: "data\maps\characters\Main Party\Iari", ".vbm .tga" //+Path: "data\maps\characters\Main Party\Krobelus", ".vbm .tga" //+Path: "data\maps\characters\Main Party\Morbazan", ".vbm .tga" //+Path: "data\maps\characters\Main Party\Neru", ".vbm .tga" //+Path: "data\maps\characters\Main Party\Pava", ".vbm .tga" //+Path: "data\maps\characters\Main Party\Sangaril", ".vbm .tga" //+Path: "data\maps\characters\Main Party\Taurgis", ".vbm .tga" //+Path: "data\maps\characters\Main Party\TowerOfSharangir", ".vbm .tga" //+Path: "data\maps\characters\Main Party\Yago", ".vbm .tga" //+Path: "data\maps\characters\Major NPC\Azraman", ".vbm .tga" //+Path: "data\maps\characters\Major NPC\Imarbeth", ".vbm .tga" //+Path: "data\maps\characters\Minor NPC", ".vbm .tga" //+Path: "data\maps\characters\Monsters", ".vbm .tga" //+Path: "data\maps\characters\Summons", ".vbm .tga" //+Path: "data\levels\halassar", ".s3d .peg .slw" //+Path: "data\levels\halassar\effects", ".tga .m2v .csc .vbm .rfx" //+Path: "data\levels\munari-city", ".s3d .peg .slw" //+Path: "data\levels\munari-city\effects", ".tga .m2v .csc .vbm .rfx" //+Path: "data\levels\pirate-base", ".s3d .peg .slw" //+Path: "data\levels\pirate-base\effects", ".tga .m2v .csc .vbm .rfx" //+Path: "data\levels\sepulchre", ".s3d .peg .slw .rfx" //+Path: "data\levels\sepulchre\effects", ".tga .m2v .csc .vbm" //+Path: "data\levels\test", ".s3d .peg .slw" //+Path: "data\levels\test\effects", ".tga .m2v .csc .vbm .rfx" //+Path: "data\levels\unseen", ".s3d .peg .slw" //+Path: "data\levels\unseen\effects", ".tga .m2v .csc .vbm .rfx" //+Path: "data\levels\eleh-ext", ".s3d .peg .slw" //+Path: "data\levels\eleh-ext\effects", ".tga .m2v .csc .vbm .rfx" //+Path: "data\levels\indubal-ext", ".s3d .peg .slw" //+Path: "data\levels\indubal-ext\effects", ".tga .m2v .csc .vbm .rfx" //+Path: "data\levels\eleh", ".s3d .peg .slw" //+Path: "data\levels\eleh\effects", ".tga .m2v .csc .vbm .rfx" $Project: "Red Faction" // project name as it will appear to the user $Database: "\\vss\ss\maindb" // location of project database $SourceTypes: ".slw .rfl .v3d .vcm .vfx" // allowed source types (ie, those handled by the project's DLL) $ARR: "ps2data\ccrunch.arr" // location of ccrunch.arr, relative to the base project path +Lang: "German", "gr" +Lang: "French", "fr" +SSRoot: "$/rf" // source safe project root (multiple roots allowed, ccrunch will search them all)\ +SSRoot: "$/rf_localized" // source safe project root (multiple roots allowed, ccrunch will search them all)\ +CustomTab: "RF Geometry" +CustomTab: "RF Misc" +Path: "ps2data", ".peg .slw .arr .vim .rfm .rfc" +Path: "ps2data\pal", ".peg .slw" +Path: "data\levels\groups", " .v3d .rfl .vcm .vfx" +Path: "data\levels\multi", " .v3d .rfl .vcm .vfx" +Path: "data\levels\single", " .v3d .rfl .vcm .vfx" +Path: "data\levels\test", " .v3d .rfl .vcm .vfx" +Path: "data\levels\tutorials", " .v3d .rfl .vcm .vfx" +Path: "data\levels\user", " .v3d .rfl .vcm .vfx" +Path: "data\levels\v3d", " .v3d .rfl .vcm .vfx" +Path: "data\models\brushes", " .v3d .rfl .vcm .vfx" +Path: "data\models\characters", " .v3d .rfl .vcm .vfx" +Path: "data\models\clutter", " .v3d .rfl .vcm .vfx" +Path: "data\models\cockpits", " .v3d .rfl .vcm .vfx" +Path: "data\models\debris", " .v3d .rfl .vcm .vfx" +Path: "data\models\editor", " .v3d .rfl .vcm .vfx" +Path: "data\models\fixtures", " .v3d .rfl .vcm .vfx" +Path: "data\models\geomods", " .v3d .rfl .vcm .vfx" +Path: "data\models\items", " .v3d .rfl .vcm .vfx" +Path: "data\models\projectiles", " .v3d .rfl .vcm .vfx" +Path: "data\models\props", " .v3d .rfl .vcm .vfx" +Path: "data\models\structures", " .v3d .rfl .vcm .vfx" +Path: "data\models\test", " .v3d .rfl .vcm .vfx" +Path: "data\models\vehicles", " .v3d .rfl .vcm .vfx" +Path: "data\maps\cockpits", ".tga .vbm" +Path: "data\maps\editor", ".tga .vbm" +Path: "data\maps\fonts", ".tga .vbm" +Path: "data\maps\test", ".tga .vbm" +Path: "data\maps\hud\ps2", ".tga .vbm" +Path: "data\maps\hud", ".tga .vbm" +Path: "data\maps\interface\ps2", ".tga .vbm" +Path: "data\maps\interface", ".tga .vbm" +Path: "data\maps\skins\debris", ".tga .vbm" +Path: "data\maps\skins\ps2", ".tga .vbm" +Path: "data\maps\skins", ".tga .vbm" +Path: "data\maps\textures", ".tga .vbm" +Path: "data\maps\textures\alpha", ".tga .vbm" +Path: "data\maps\textures\anim", ".tga .vbm" +Path: "data\maps\textures\blends", ".tga .vbm" +Path: "data\maps\textures\ceiling", ".tga .vbm" +Path: "data\maps\textures\ceiling\cement", ".tga .vbm" +Path: "data\maps\textures\ceiling\metal", ".tga .vbm" +Path: "data\maps\textures\ceiling\misc", ".tga .vbm" +Path: "data\maps\textures\ceiling\rock", ".tga .vbm" +Path: "data\maps\textures\crates", ".tga .vbm" +Path: "data\maps\textures\damage", ".tga .vbm" +Path: "data\maps\textures\doors\ps2", ".tga .vbm" +Path: "data\maps\textures\doors", ".tga .vbm" +Path: "data\maps\textures\floor", ".tga .vbm" +Path: "data\maps\textures\floor\cement", ".tga .vbm" +Path: "data\maps\textures\floor\metal\ps2", ".tga .vbm" +Path: "data\maps\textures\floor\metal", ".tga .vbm" +Path: "data\maps\textures\floor\misc", ".tga .vbm" +Path: "data\maps\textures\floor\rock\ps2", ".tga .vbm" +Path: "data\maps\textures\floor\rock", ".tga .vbm" +Path: "data\maps\textures\fx", ".tga .vbm" +Path: "data\maps\textures\glass", ".tga .vbm" +Path: "data\maps\textures\gore\ps2", ".tga .vbm" +Path: "data\maps\textures\gore", ".tga .vbm" +Path: "data\maps\textures\grating", ".tga .vbm" +Path: "data\maps\textures\lights", ".tga .vbm" +Path: "data\maps\textures\liquids", ".tga .vbm" +Path: "data\maps\textures\pipes", ".tga .vbm" +Path: "data\maps\textures\plants", ".tga .vbm" +Path: "data\maps\textures\signs", ".tga .vbm" +Path: "data\maps\textures\signs\areas", ".tga .vbm" +Path: "data\maps\textures\signs\areas\admin", ".tga .vbm" +Path: "data\maps\textures\signs\areas\industrial", ".tga .vbm" +Path: "data\maps\textures\signs\areas\industrial\bunkers", ".tga .vbm" +Path: "data\maps\textures\signs\areas\museum", ".tga .vbm" +Path: "data\maps\textures\signs\art", ".tga .vbm" +Path: "data\maps\textures\signs\depth", ".tga .vbm" +Path: "data\maps\textures\signs\directives", ".tga .vbm" +Path: "data\maps\textures\signs\directives\enter", ".tga .vbm" +Path: "data\maps\textures\signs\directives\restricted", ".tga .vbm" +Path: "data\maps\textures\signs\directives\warnings", ".tga .vbm" +Path: "data\maps\textures\signs\propaganda", ".tga .vbm" +Path: "data\maps\textures\signs\wanted", ".tga .vbm" +Path: "data\maps\textures\sky\ps2", ".tga .vbm" +Path: "data\maps\textures\sky", ".tga .vbm" +Path: "data\maps\textures\supports\ps2", ".tga .vbm" +Path: "data\maps\textures\supports", ".tga .vbm" +Path: "data\maps\textures\tech", ".tga .vbm" +Path: "data\maps\textures\test", ".tga .vbm" +Path: "data\maps\textures\test\missing", ".tga .vbm" +Path: "data\maps\textures\text", ".tga .vbm" +Path: "data\maps\textures\text\white", ".tga .vbm" +Path: "data\maps\textures\trim\ps2", ".tga .vbm" +Path: "data\maps\textures\trim", ".tga .vbm" +Path: "data\maps\textures\wall", ".tga .vbm" +Path: "data\maps\textures\wall\cement\ps2", ".tga .vbm" +Path: "data\maps\textures\wall\cement", ".tga .vbm" +Path: "data\maps\textures\wall\metal\ps2", ".tga .vbm" +Path: "data\maps\textures\wall\metal", ".tga .vbm" +Path: "data\maps\textures\wall\misc", ".tga .vbm" +Path: "data\maps\textures\wall\rock", ".tga .vbm" +Path: "data\effects", ".tga .vbm" +Path: "data\effects\environmental", ".tga .vbm .v3d .rfl .vcm .vfx" +Path: "data\effects\industrial", ".tga .vbm .v3d .rfl .vcm .vfx" +Path: "data\effects\lights", ".tga .vbm .v3d .rfl .vcm .vfx" +Path: "data\effects\natural\ps2", ".tga .vbm .v3d .rfl .vcm .vfx" +Path: "data\effects\natural", ".tga .vbm .v3d .rfl .vcm .vfx" +Path: "data\effects\pyrotechnics", ".tga .vbm .v3d .rfl .vcm .vfx" +Path: "data\effects\test", ".tga .vbm .v3d .rfl .vcm .vfx" +Path: "data\effects\weapons", ".tga .vbm .v3d .rfl .vcm .vfx" $Project: "Red Faction 2" // project name as it will appear to the user $Database: "P:\redfaction2\vss" // location of project database $SourceTypes: ".slw .rfl .v3d .vcm .vfx" // allowed source types (ie, those handled by the project's DLL) $ARR: "ccrunch.arr" // location of ccrunch.arr, relative to the base project path +SSRoot: "$/PC_XBox" // source safe project root (multiple roots allowed, ccrunch will search them all)\ +CustomTab: "RF2 Geometry" +CustomTab: "RF2 Effects" +CustomTab: "RF2 Misc" +SupportsMPS +Path: "data\pack", ".peg .slw .arr .vim .rfm .rfc", "recurse" +Path: "data\levels", ".v3d .rfl .vcm .vfx", "recurse" +Path: "data\models", ".v3d .rfl .vcm .vfx .rfm .rfc .peg .slw", "recurse" +Path: "data\maps", ".tga .vbm", "recurse" +Path: "data\effects", ".tga .vbm .vfx .rfe", "recurse" $Project: "Underground" // project name as it will appear to the user $Database: "\\vss\ss\undergrounddb" // location of project database $SourceTypes: ".slw .u3d .cty" // allowed source types (ie, those handled by the project's DLL) $ARR: "data\pack\ccrunch.arr" // location of ccrunch.arr, relative to the base project path +SSRoot: "$/underground" // source safe project root (multiple roots allowed, ccrunch will search them all)\ +CustomTab: "UG Geometry" +CustomTab: "UG Anim" +CustomTab: "UG City" +CustomTab: "UG Skin" +Path: "data", ".peg .slw .arr .v3d .vcm .u3d .tga .vbm .rfa .mvf .mvi .rfi .ctx .cty", "recurse" $Project: "UGPrototype" // project name as it will appear to the user, COPIED THIS FROM SUMMONER 2 $Database: "\\vss\ss\ugprototype" // location of project database $SourceTypes: ".slw .u3d .s3d .p3d" // allowed source types (ie, those handled by the project's DLL) $ARR: "data\pack\ccrunch.arr" // location of ccrunch.arr, relative to the base project path +SSRoot: "$/ugprototype" // source safe project root (multiple roots allowed, ccrunch will search them all)\ +CustomTab: "UG Geometry" +CustomTab: "UG Anim" +CustomTab: "UG City" +Path: "data", ".peg .slw .arr .v3d .vcm .u3d .tga .vbm .rfa .mvf .mvi .rfi .s3d .p3d", "recurse"