beginscript; label Start: label Camera: if (PlayerInArea(-2524,-7656,2500)) { // SpawnOtherUnit(0x782b); // SpawnOtherUnit(0x782c); // SpawnOtherUnit(0x7830); // SpawnOtherUnit(0x782f); // SpawnOtherUnit(0x782e); // SpawnOtherUnit(0x782d); // SpawnOtherUnit(0x7834); // SpawnOtherUnit(0x7835); // SpawnOtherUnit(0x7836); // SpawnOtherUnit(0x7837); IncludeUTarget (0x6c01); EndFrame(); goto End; } EndFrame(); goto Camera; label End: EndFrame(); goto End; endscript; $