beginscript; label Start: ExcTargetType(0x1); SelectWeapons(0,0,0); label ho: if (Triggered()) { SetFollowUnit(0x7865, 100, 100); SelectWeapons(1,0,0); IncludeUTarget(0x6c01); EndFrame(); goto End; } EndFrame(); goto ho; label End: EndFrame(); goto End; endscript; $