beginscript; label Start: ExcTargetType(0xffffffff); SelectWeapons(0,0,0); // IncludeUTarget(0x6c01); label ho: if (Triggered()) { WaitForTime(80); SetFollowWaypoint(215, 0, 0); SetFollowRange(0); SelectWeapons(1,0,0); IncludeUTarget(0x6c01); EndFrame(); goto End; } EndFrame(); goto ho; label End: EndFrame(); goto End; endscript; $