beginscript; ExcTargetType(0x2); SelectWeapons(0,0,0); SetFollowUnit(0x6c01, 200, 200); SpawnOtherUnit(0x7846); // SpawnOtherUnit(0x7847); // SpawnOtherUnit(0x7848); // SpawnOtherUnit(0x7849); // SpawnOtherUnit(0x784a); label run: if (PlayerInArea(1136,-5490, 3000)) { SelectWeapons(1,0,0); IncludeGTarget(9); EndFrame(); goto End; } EndFrame(); goto run; label End: EndFrame(); goto End; endscript; $