beginscript; label run: if (PlayerInArea(1136,-5490, 3000)) { SelectWeapons(1,0,0); IncludeGTarget(9); EndFrame(); goto Wait; } EndFrame(); goto run; label Wait: if (GetState() != 0 && UnitDead() != 1) { ExcTargetType(0x2); //IncTargetType(0x40); IncTargetType(0x1); SetPickupProbability(1); EndFrame(); goto End; } EndFrame(); goto Wait; label End: if (UnitDead()) { EndFrame(); goto Wait; } EndFrame(); goto End; endscript; $