beginscript; label Start: ExcTargetType(0xffff); label ha: if (PlayerInArea(5169, 2945, 1000)) { SelectWeapons(0,1,0); ExcTargetType(0x1); IncludeUTarget(0x6c01); IncludeGTarget(7); EndFrame(); goto ho; } EndFrame(); goto ha; label ho: if (OtherUnitDead(0x7868)) { SelectWeapons(1,0,0); ExcTargetType(0x1); IncludeUTarget(0x6c01); IncludeGTarget(7); SetFollowUnit(0x7867,100,100); EndFrame(); goto End; } EndFrame(); goto ho; label End: EndFrame(); goto End; endscript; $