beginscript; ExcTargetType(0xffff); SelectWeapons (0,0,0); // ExcludeGTarget (1); IncludeUTarget (0x6c01); label hope: if ( Triggered() ) { WaitForTime(50); ExcTargetType(0xffff); SelectWeapons (1,0,0); // ExcludeGTarget (1); SetFollowWaypoint(80,10,10); SetFollowRange(0); IncludeUTarget (0x6c01); EndFrame(); goto End; } EndFrame(); goto hope; label End: EndFrame(); goto End; endscript; $