beginscript; label Start: ExcTargetType(0x1); SelectWeapons(0,0,0); label ho: if (PlayerInArea(-1220, 4697, 1000)) { SelectWeapons(1,0,0); IncludeUTarget(0x7401); EndFrame(); goto End; } EndFrame(); goto ho; label End: EndFrame(); goto End; endscript; $