beginscript; ExcTargetType(0x1); label check: if (GetState()!=0) { EndFrame(); goto plain; } EndFrame(); goto check; label plain: if (PlayerInArea(-2524,-7656,2500)) { SpawnOtherUnit(0x7001); SpawnOtherUnit(0x7004); SpawnOtherUnit(0x7005); EndFrame(); goto plain2; } EndFrame(); goto plain; label plain2: if (PlayerInRange(1000)) { // SelectWeapons (1,0,0); IncludeUTarget (0x6c01); EndFrame(); goto End; } EndFrame(); goto plain2; label End: EndFrame(); goto End; endscript; $