beginscript; SelectWeapons(0,0,0); label run1: if (PlayerInArea(3407, 5299, 1000)) { ExcTargetType(0x1); SelectWeapons(1,0,0); IncludeGTarget(7); EndFrame(); goto run2; } EndFrame(); goto run1; label run2: if (OtherUnitInArea(0x7867, 1969, 5464, 200)) { SetFollowUnit(0x7867, 100, 500); ExcTargetType(0x1); SelectWeapons(1,0,0); IncludeUTarget(0x6c01); EndFrame(); goto End; } EndFrame(); goto run2; label End: EndFrame(); goto End; endscript; $