beginscript; SetFollowWaypoint(160, 0, 0); SelectWeapons(0,0,0); label run1: if (PlayerInRange(2500)) { ExcTargetType(0xffffffff); SelectWeapons(1,0,0); IncludeGTarget(7); IncludeUTarget (0x6c01); EndFrame(); goto End; } EndFrame(); goto run1; label End: EndFrame(); goto End; endscript; $