beginscript; ExcTargetType(0xffffffff); SelectWeapons(0,0,0); label run1: if (PlayerInRange(1000)) { ExcTargetType(0xffffffff); SelectWeapons(1,0,0); IncludeUTarget (0x6c01); EndFrame(); goto End; } EndFrame(); goto run1; label End: EndFrame(); goto End; endscript; $