beginscript; label Start: SetFollowWaypoint(80,0,0); ExcTargetType(0x1); SelectWeapons(1,0,0); IncludeUTarget(0x6c01); label funky: if (OtherUnitDead(0x7867)) { SetFollowArea(2646, 7674, 2000); IncludeUTarget(0x6c01); IncludeGTarget(7); EndFrame(); goto End; } EndFrame(); goto funky; label End: EndFrame(); goto End; endscript; $