beginscript; label Start: label ho: if (Triggered()) { // SpawnOtherUnit(0x782d); // SpawnOtherUnit(0x7873); // SpawnOtherUnit(0x7874); // SpawnOtherUnit(0x7875); // SpawnOtherUnit(0x7876); WaitForTime(100); SetFollowWaypoint(149, 100, 100); EndFrame(); goto camera; } EndFrame(); goto ho; label camera: if (!OtherUnitDead(0x7821)) { goto cs1; } else { goto End; } EndFrame(); goto camera; label cs1: FreezePlayer(); ChangeCamera(0x80d,30,30); TriggerMessage(5,0xffff,0xffff); SetButtonJump(); if (HasJumped()) { goto skipcs1; } WaitForTime(40); JumpOnButton(false); label skipcs1: ChangeCamera(0x801,30,30); ResumePlayer(); label End: EndFrame(); goto End; endscript; $