beginscript; label Start: // ExcTargetType(0xffff); SelectWeapons(0,0,0); label check: if ( PlayerInArea(-5086,-7777,2000) ) { // TriggerUnit (jet1); // SpawnUnit(); SetFollowWaypoint (1,0,0); ExcTargetType(0x1); IncTargetType(0x2); SelectWeapons(1,0,0); IncludeUTarget (0x6c01); EndFrame(); goto end; } EndFrame(); goto check; //label run2: // if (PlayerInRange(1000)) // { // ExcTargetType(0x1); // IncTargetType(0x2); // SelectWeapons(1,0,0); // EndFrame(); // goto End; // } // EndFrame(); // goto run2; label End: EndFrame(); goto End; endscript; $