beginscript; //Mission Area Setup EndFrame(); SetLevelArea0(-6768, -790, 589, 9691); //SetLevelArea1(-6818,-3893,-1633,9653); label Checkx: if ( OtherUnitDead(0x7c01) || PlayerInArea(-5323,6472,800) ) { TeleportOtherUnit(0x7c01, 0x782d, 0, 0); TriggerUnit(0x7c01); EndFrame(); goto End; } EndFrame(); goto Checkx; label End: EndFrame(); goto End; endscript; $