beginscript; //ExcTargetType(0xffff); //IncludeGTarget (1); SelectWeapons(0,0,0); SetFollowWaypoint(20,0,0); ExcTargetType(0xffff); WaitForTime(50); IncludeUTarget (0x783e); IncludeUTarget (0x783d); IncludeUTarget (0x783c); IncludeUTarget (0x7817); IncludeUTarget (0x783b); IncludeUTarget (0x7815); IncludeUTarget (0x7816); IncludeUTarget (0x780f); IncludeUTarget (0x7812); IncludeUTarget (0x7811); IncludeUTarget (0x7810); IncludeUTarget (0x7814); IncludeUTarget (0x780e); label End: EndFrame(); goto End; endscript; $