beginscript; ExcTargetType(0xffff); // ExcludeGTarget (1); SelectWeapons(0,0,0); SetFollowWaypoint(21,0,0); label check1: if (Triggered()) { // SetFollowWaypoint(32,0,0); ExcTargetType(0x2); IncTargetType(0x1); IncludeGTarget (1); SelectWeapons(1,0,0); IncludeUTarget (0x7806); EndFrame(); goto End; } EndFrame(); goto check1; label End: EndFrame(); goto End; endscript; $