beginscript; ExcTargetType(0xffff); // ExcludeGTarget (1); SelectWeapons(0,0,0); SetFollowWaypoint(21,0,0); label check1: if (Triggered()) { // SetFollowWaypoint(32,0,0); // ExcTargetType(0x2); // IncTargetType(0x1); // IncludeGTarget (1); // SelectWeapons(1,0,0); // IncludeUTarget (0x783e); ExcTargetType(0xffff); // IncludeUTarget (0x783e); IncludeUTarget (0x783d); // IncludeUTarget (0x783c); IncludeUTarget (0x7817); // IncludeUTarget (0x783b); IncludeUTarget (0x7815); // IncludeUTarget (0x7816); IncludeUTarget (0x780f); // IncludeUTarget (0x7812); IncludeUTarget (0x7811); // IncludeUTarget (0x7810); IncludeUTarget (0x7814); // IncludeUTarget (0x780e); EndFrame(); goto End; } EndFrame(); goto check1; label End: EndFrame(); goto End; endscript; $