beginscript; label check1: if (Triggered()) { SetFollowWaypoint(121,0,0); SetFollowRange(100); SetFollowUnit(0x7825,500,500); ExcTargetType(0x1); // IncTargetType(0x2); SelectWeapons(1,0,0); IncludeUTarget (0x6c01); EndFrame(); goto End; } EndFrame(); goto check1; label End: EndFrame(); goto End; endscript; $