beginscript; label check1: if (Triggered()) { SetFollowUnit(0x7823,10,50); SetFollowRange(0); ExcTargetType(0x1); IncTargetType(0x2); SelectWeapons(0,0,0); IncludeUTarget (0x6c01); EndFrame(); goto End; } EndFrame(); goto check1; label End: EndFrame(); goto End; endscript; $