beginscript; ExcTargetType(0xffffffff); label Wait: if (GetState() != 0 && UnitDead() != 1) { ExcTargetType(0x1); SetFollowRange(0); EndFrame(); goto check1; } EndFrame(); goto Wait; label check1: if (Triggered()) { SetFollowWaypoint(118,0,0); SetFollowRange(0); ExcTargetType(0x1); SelectWeapons(1,0,0); IncludeUTarget (0x7826); IncludeUTarget (0x7831); EndFrame(); goto End; } EndFrame(); goto check1; label End: EndFrame(); goto End; endscript; $