beginscript; SelectWeapons(0,0,0); label check1: if (Triggered()) { SetFollowUnit(0x6c01,50,200); ExcTargetType(0x2); IncTargetType(0x1); SelectWeapons(1,0,0); IncludeUTarget (0x781c); IncludeUTarget (0x781d); IncludeGTarget (6); IncludeUTarget (0x7825); IncludeUTarget (0x7826); EndFrame(); goto check2; } EndFrame(); goto check1; label check2: if ( PlayerInArea(-3365,6763,500) ) { SetFollowUnit(0x6c01,50,200); ExcTargetType(0x2); IncTargetType(0x1); SelectWeapons(1,0,0); IncludeGTarget (7); EndFrame(); goto End; } EndFrame(); goto check2; label End: EndFrame(); goto End; endscript; $