beginscript; ExcTargetType(0xffff); label rumpa: if ( OtherUnitDead(0x7c02) ) { EndFrame(); goto End; } else { if (!OtherUnitDead(0x7c02)) { goto check1; } EndFrame(); goto rumpa; } label check1: if ( Triggered() ) { WaitForTime(150); SetFollowWaypoint(36,0,0); SelectWeapons(1,1,0); IncludeUTarget(0x6c01); SetLand(-2970,1939,10); WaitForTime(50); EndFrame(); goto check2; } EndFrame(); goto check1; label check2: if ( OtherUnitDead(0x7c02) ) { EndFrame(); goto End; } else { SpawnOtherUnit(0x781f); TriggerUnit(0x781f); WaitForTime(50); EndFrame(); goto check3; } EndFrame(); goto Check2; label check3: if ( PlayerInRange(5000) ) { SelectWeapons(1,1,0); IncludeUTarget(0x6c01); EndFrame(); goto End; } EndFrame(); goto Check3; label End: EndFrame(); goto End; endscript; $