beginscript; ExcTargetType(0xffff); label check1: if ( Triggered() ) { // SetFollowWaypoint(73,0,0); // IncludeUTarget(0x7845); //was 45 SetFollowUnit(0x7822,100,1000); EndFrame(); goto check2; } EndFrame(); goto check1; label check2: if ( PlayerInRange(2000) ) { SelectWeapons(1,0,0); IncludeUTarget(0x6c01); // SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto check2; label End: EndFrame(); goto End; endscript; $ label End: EndFrame(); goto End; endscript; $