beginscript; ExcTargetType(0xffff); label check1: if ( Triggered() ) { // SetFollowWaypoint(74,0,0); // SetDefendee(0x7826); SetFollowUnit(0x7823,50,500); EndFrame(); goto check2; } EndFrame(); goto check1; label check2: if ( PlayerInRange(1000) ) { SelectWeapons(1,0,0); IncludeUTarget(0x6c01); // SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto check2; label End: EndFrame(); goto End; endscript; $