beginscript; SelectWeapons(0,0,0); label check1: if (Triggered()) { SetFollowUnit(0x781c,50,50); SetFollowWaypoint(1,0,0); ExcTargetType(0x1); IncTargetType(0x2); SelectWeapons(1,0,0); IncludeUTarget (0x6c01); // SetFollowWaypoint(1,0,0); EndFrame(); goto End; } EndFrame(); goto check1; label End: EndFrame(); goto End; endscript; $