beginscript; label check1: if (Triggered()) { SetFollowWaypoint(30,0,0); ExcTargetType(0x1); IncTargetType(0x2); IncludeGTarget (2); // IncludeGTarget (3); SelectWeapons(1,0,0); // IncludeUTarget (0x6c01); EndFrame(); goto check2; } EndFrame(); goto check1; label check2: if ( PlayerInArea(-3412,1680,500) ) { WaitForTime(20); EnterVehicle(0x783e, 0x785a); EnterVehicle(0x783d, 0x785a); EnterVehicle(0x783c, 0x7844); EnterVehicle(0x7817, 0x7844); EnterVehicle(0x783b, 0x785b); EnterVehicle(0x7815, 0x785b); EnterVehicle(0x7816, 0x785b); EndFrame(); goto End; } EndFrame(); goto check2; label End: EndFrame(); goto End; endscript; $