beginscript; label check1: if (Triggered()) { SetFollowWaypoint(34,0,0); ExcTargetType(0x1); IncTargetType(0x2); IncludeGTarget (2); // IncludeGTarget (3); SelectWeapons(1,0,0); // IncludeUTarget (0x6c01); EndFrame(); goto End; } EndFrame(); goto check1; label End: EndFrame(); goto End; endscript; $