beginscript; ExcTargetType(0xffffffff); SelectWeapons(0,0,0); label Start: if ( Triggered() ) { WaitForTime(60); SetFollowWaypoint(16,0,0); SetFollowRange(100); ExcTargetType(0x1); IncTargetType(0x2); SelectWeapons(0,1,0); IncludeUTarget (0x6c01); } EndFrame(); goto End; label End: EndFrame(); goto End; endscript; $