beginscript; ExcTargetType(0xffffffff); label Wait: if (GetState() != 0 && UnitDead() != 1) { ExcTargetType(0x1); SetFollowRange(0); EndFrame(); goto da; } EndFrame(); goto Wait; label da: if (Triggered()) { WaitForTime(100); SetGroupFollowConvoy(97,0,0); SetGroupConvoySpacing(100,60); EndFrame(); goto area; } EndFrame(); goto da; label area: if ( PlayerInRange(1000) ) { SelectWeapons(1,0,0); IncludeUTarget(0x6c01); SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto area; label End: EndFrame(); goto End; endscript; $