beginscript; ExcTargetType(0xffffffff); label Wait: if (GetState() != 0 && UnitDead() != 1) { ExcTargetType(0x1); SetFollowRange(0); EndFrame(); goto da; } EndFrame(); goto Wait; label da: if (Triggered()) { EndFrame(); SetFollowWaypoint(122,0,0); SetFollowRange(0); SetFollowUnit(0x7823,50,50); SelectWeapons(1,0,0); IncludeUTarget (0x6c01); goto area; } EndFrame(); goto da; label area: if ( OtherUnitInArea(0x7845,-1451,5654,50) || OtherUnitInArea(0x7846,-1451,5654,50) // || OtherUnitInArea(0x7847,-1451,5654,50) ) { IncludeGTarget (2); // ExcTargetType(0x1); IncTargetType(0x2); SelectWeapons(1,0,0); EndFrame(); goto End; } EndFrame(); goto area; label End: EndFrame(); goto End; endscript; $