beginscript; ExcTargetType(0xffffffff); label Wait: if (GetState() != 0 && UnitDead() != 1) { ExcTargetType(0x1); SetFollowRange(0); EndFrame(); goto da; } EndFrame(); goto Wait; label da: if (Triggered()) { SetFollowWaypoint(122,0,0); SetFollowRange(0); EndFrame(); goto area; } EndFrame(); goto da; label area: if ( PlayerInRange(1000) ) { IncludeUTarget (0x6c01); SelectWeapons(1,0,0); SetFollowRange(0); EndFrame(); goto End; } EndFrame(); goto area; label End: EndFrame(); goto End; endscript; $