beginscript; SetFollowWaypoint(27,0,0); SelectWeapons(0,0,0); label playcam: FreezePlayer(); SetButtonJump(); if (HasJumped()) goto skipcs1; WaitForTime(75); JumpOnButton(false); label skipcs1: ChangeCamera (0x801, 50,50); DespawnUnit(); ResumePlayer(); TriggerMessage(0,0xffff,0x7801); label End: EndFrame(); goto End; endscript; $