beginscript; label check1: if (Triggered()) { SetFollowUnit(0x7845,50,150); // SetFollowRange(100); ExcTargetType(0x1); // IncTargetType(0x2); SelectWeapons(1,0,0); IncludeUTarget (0x6c01); EndFrame(); goto End; } EndFrame(); goto check1; label End: EndFrame(); goto End; endscript; $